glDrawRangeElements function

void glDrawRangeElements(
  1. int mode,
  2. int start,
  3. int end,
  4. int count,
  5. int type,
  6. Pointer<Void> indices,
)
define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void *indices)

Implementation

void glDrawRangeElements(
    int mode, int start, int end, int count, int type, Pointer<Void> indices) {
  final glDrawRangeElementsAsFunction = _glDrawRangeElements
      .cast<
          NativeFunction<
              Void Function(Uint32 mode, Uint32 start, Uint32 end, Uint32 count,
                  Uint32 type, Pointer<Void> indices)>>()
      .asFunction<
          void Function(int mode, int start, int end, int count, int type,
              Pointer<Void> indices)>();
  return glDrawRangeElementsAsFunction(mode, start, end, count, type, indices);
}