glMpegQuantTableubv function

void glMpegQuantTableubv(
  1. int target,
  2. Pointer<Uint8> values
)
define glMPEGQuantTableubv GLEW_GET_FUN(__glewMPEGQuantTableubv)
GLEW_FUN_EXPORT PFNGLMPEGQUANTTABLEUBVPROC __glewMPEGQuantTableubv
typedef void (GLAPIENTRY * PFNGLMPEGQUANTTABLEUBVPROC) (GLenum target, GLubyte* values)

Implementation

void glMpegQuantTableubv(int target, Pointer<Uint8> values) {
  final glMpegQuantTableubvAsFunction = _glMpegQuantTableubv
      .cast<
          NativeFunction<Void Function(Uint32 target, Pointer<Uint8> values)>>()
      .asFunction<void Function(int target, Pointer<Uint8> values)>();
  return glMpegQuantTableubvAsFunction(target, values);
}