glRotatex function

void glRotatex(
  1. int angle,
  2. int x,
  3. int y,
  4. int z,
)
define glRotatex GLEW_GET_FUN(__glewRotatex)
GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex
typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z)

Implementation

void glRotatex(int angle, int x, int y, int z) {
  final glRotatexAsFunction = _glRotatex
      .cast<
          NativeFunction<
              Void Function(Int32 angle, Int32 x, Int32 y, Int32 z)>>()
      .asFunction<void Function(int angle, int x, int y, int z)>();
  return glRotatexAsFunction(angle, x, y, z);
}