glew/generated/lib_glad/lib_glad_nv_viewport_array
library
Functions
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glDepthRangeArrayfvNv(int first, int count, Pointer<Float> v)
→ void
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define glDepthRangeArrayfvNV GLEW_GET_FUN(__glewDepthRangeArrayfvNV)
GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat * v)
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glDepthRangeIndexedfNv(int index, double n, double f)
→ void
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define glDepthRangeIndexedfNV GLEW_GET_FUN(__glewDepthRangeIndexedfNV)
GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f)
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glDisableiNv(int target, int index)
→ void
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define glDisableiNV GLEW_GET_FUN(__glewDisableiNV)
GLEW_FUN_EXPORT PFNGLDISABLEINVPROC __glewDisableiNV
typedef void (GLAPIENTRY * PFNGLDISABLEINVPROC) (GLenum target, GLuint index)
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glEnableiNv(int target, int index)
→ void
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define glEnableiNV GLEW_GET_FUN(__glewEnableiNV)
GLEW_FUN_EXPORT PFNGLENABLEINVPROC __glewEnableiNV
typedef void (GLAPIENTRY * PFNGLENABLEINVPROC) (GLenum target, GLuint index)
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glGetFloatiVNv(int target, int index, Pointer<Float> data)
→ void
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define glGetFloati_vNV GLEW_GET_FUN(__glewGetFloati_vNV)
GLEW_FUN_EXPORT PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV
typedef void (GLAPIENTRY * PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat* data)
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glIsEnablediNv(int target, int index)
→ int
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define glIsEnablediNV GLEW_GET_FUN(__glewIsEnablediNV)
GLEW_FUN_EXPORT PFNGLISENABLEDINVPROC __glewIsEnablediNV
typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINVPROC) (GLenum target, GLuint index)
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glScissorArrayvNv(int first, int count, Pointer<Int32> v)
→ void
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define glScissorArrayvNV GLEW_GET_FUN(__glewScissorArrayvNV)
GLEW_FUN_EXPORT PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV
typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint * v)
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glScissorIndexedNv(int index, int left, int bottom, int width, int height)
→ void
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define glScissorIndexedNV GLEW_GET_FUN(__glewScissorIndexedNV)
GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV
typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
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glScissorIndexedvNv(int index, Pointer<Int32> v)
→ void
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define glScissorIndexedvNV GLEW_GET_FUN(__glewScissorIndexedvNV)
GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV
typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint * v)
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glViewportArrayvNv(int first, int count, Pointer<Float> v)
→ void
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define glViewportArrayvNV GLEW_GET_FUN(__glewViewportArrayvNV)
GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV
typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat * v)
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glViewportIndexedfNv(int index, double x, double y, double w, double h)
→ void
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define glViewportIndexedfNV GLEW_GET_FUN(__glewViewportIndexedfNV)
GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV
typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
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glViewportIndexedfvNv(int index, Pointer<Float> v)
→ void
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define glViewportIndexedfvNV GLEW_GET_FUN(__glewViewportIndexedfvNV)
GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV
typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat * v)