glew/generated/lib_glad/lib_glad_nv_viewport_array library

Functions

glDepthRangeArrayfvNv(int first, int count, Pointer<Float> v) → void
define glDepthRangeArrayfvNV GLEW_GET_FUN(__glewDepthRangeArrayfvNV) GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYFVNVPROC __glewDepthRangeArrayfvNV typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYFVNVPROC) (GLuint first, GLsizei count, const GLfloat * v)
glDepthRangeIndexedfNv(int index, double n, double f) → void
define glDepthRangeIndexedfNV GLEW_GET_FUN(__glewDepthRangeIndexedfNV) GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDFNVPROC __glewDepthRangeIndexedfNV typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDFNVPROC) (GLuint index, GLfloat n, GLfloat f)
glDisableiNv(int target, int index) → void
define glDisableiNV GLEW_GET_FUN(__glewDisableiNV) GLEW_FUN_EXPORT PFNGLDISABLEINVPROC __glewDisableiNV typedef void (GLAPIENTRY * PFNGLDISABLEINVPROC) (GLenum target, GLuint index)
glEnableiNv(int target, int index) → void
define glEnableiNV GLEW_GET_FUN(__glewEnableiNV) GLEW_FUN_EXPORT PFNGLENABLEINVPROC __glewEnableiNV typedef void (GLAPIENTRY * PFNGLENABLEINVPROC) (GLenum target, GLuint index)
glGetFloatiVNv(int target, int index, Pointer<Float> data) → void
define glGetFloati_vNV GLEW_GET_FUN(__glewGetFloati_vNV) GLEW_FUN_EXPORT PFNGLGETFLOATI_VNVPROC __glewGetFloati_vNV typedef void (GLAPIENTRY * PFNGLGETFLOATI_VNVPROC) (GLenum target, GLuint index, GLfloat* data)
glIsEnablediNv(int target, int index) int
define glIsEnablediNV GLEW_GET_FUN(__glewIsEnablediNV) GLEW_FUN_EXPORT PFNGLISENABLEDINVPROC __glewIsEnablediNV typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINVPROC) (GLenum target, GLuint index)
glScissorArrayvNv(int first, int count, Pointer<Int32> v) → void
define glScissorArrayvNV GLEW_GET_FUN(__glewScissorArrayvNV) GLEW_FUN_EXPORT PFNGLSCISSORARRAYVNVPROC __glewScissorArrayvNV typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVNVPROC) (GLuint first, GLsizei count, const GLint * v)
glScissorIndexedNv(int index, int left, int bottom, int width, int height) → void
define glScissorIndexedNV GLEW_GET_FUN(__glewScissorIndexedNV) GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDNVPROC __glewScissorIndexedNV typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDNVPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
glScissorIndexedvNv(int index, Pointer<Int32> v) → void
define glScissorIndexedvNV GLEW_GET_FUN(__glewScissorIndexedvNV) GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVNVPROC __glewScissorIndexedvNV typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVNVPROC) (GLuint index, const GLint * v)
glViewportArrayvNv(int first, int count, Pointer<Float> v) → void
define glViewportArrayvNV GLEW_GET_FUN(__glewViewportArrayvNV) GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVNVPROC __glewViewportArrayvNV typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVNVPROC) (GLuint first, GLsizei count, const GLfloat * v)
glViewportIndexedfNv(int index, double x, double y, double w, double h) → void
define glViewportIndexedfNV GLEW_GET_FUN(__glewViewportIndexedfNV) GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFNVPROC __glewViewportIndexedfNV typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
glViewportIndexedfvNv(int index, Pointer<Float> v) → void
define glViewportIndexedfvNV GLEW_GET_FUN(__glewViewportIndexedfvNV) GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVNVPROC __glewViewportIndexedfvNV typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVNVPROC) (GLuint index, const GLfloat * v)