glMakeBufferResidentNv function

void glMakeBufferResidentNv(
  1. int target,
  2. int access
)
define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV
typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access)

Implementation

void glMakeBufferResidentNv(int target, int access) {
  final glMakeBufferResidentNvAsFunction = _glMakeBufferResidentNv
      .cast<NativeFunction<Void Function(Uint32 target, Uint32 access)>>()
      .asFunction<void Function(int target, int access)>();
  return glMakeBufferResidentNvAsFunction(target, access);
}