glMakeBufferResidentNv function
void
glMakeBufferResidentNv(
- int target,
- int access
)
define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV
typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access)
Implementation
void glMakeBufferResidentNv(int target, int access) {
final glMakeBufferResidentNvAsFunction = _glMakeBufferResidentNv
.cast<NativeFunction<Void Function(Uint32 target, Uint32 access)>>()
.asFunction<void Function(int target, int access)>();
return glMakeBufferResidentNvAsFunction(target, access);
}