glPathTexGenNv function

void glPathTexGenNv(
  1. int texCoordSet,
  2. int genMode,
  3. int components,
  4. Pointer<Float> coeffs,
)
define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)
GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV
typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs)

Implementation

void glPathTexGenNv(
    int texCoordSet, int genMode, int components, Pointer<Float> coeffs) {
  final glPathTexGenNvAsFunction = _glPathTexGenNv
      .cast<
          NativeFunction<
              Void Function(Uint32 texCoordSet, Uint32 genMode,
                  Int32 components, Pointer<Float> coeffs)>>()
      .asFunction<
          void Function(int texCoordSet, int genMode, int components,
              Pointer<Float> coeffs)>();
  return glPathTexGenNvAsFunction(texCoordSet, genMode, components, coeffs);
}