glPathCommandsNv function

void glPathCommandsNv(
  1. int path,
  2. int numCommands,
  3. Pointer<Uint8> commands,
  4. int numCoords,
  5. int coordType,
  6. Pointer<Void> coords,
)
define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)
GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV
typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const void*coords)

Implementation

void glPathCommandsNv(int path, int numCommands, Pointer<Uint8> commands,
    int numCoords, int coordType, Pointer<Void> coords) {
  final glPathCommandsNvAsFunction = _glPathCommandsNv
      .cast<
          NativeFunction<
              Void Function(
                  Uint32 path,
                  Uint32 numCommands,
                  Pointer<Uint8> commands,
                  Uint32 numCoords,
                  Uint32 coordType,
                  Pointer<Void> coords)>>()
      .asFunction<
          void Function(int path, int numCommands, Pointer<Uint8> commands,
              int numCoords, int coordType, Pointer<Void> coords)>();
  return glPathCommandsNvAsFunction(
      path, numCommands, commands, numCoords, coordType, coords);
}