glIsPointInStrokePathNv function
define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)
GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV
typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y)
Implementation
int glIsPointInStrokePathNv(int path, double x, double y) {
final glIsPointInStrokePathNvAsFunction = _glIsPointInStrokePathNv
.cast<NativeFunction<Uint8 Function(Uint32 path, Float x, Float y)>>()
.asFunction<int Function(int path, double x, double y)>();
return glIsPointInStrokePathNvAsFunction(path, x, y);
}