glGetPathCommandsNv function

void glGetPathCommandsNv(
  1. int path,
  2. Pointer<Uint8> commands
)
define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)
GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV
typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint path, GLubyte* commands)

Implementation

void glGetPathCommandsNv(int path, Pointer<Uint8> commands) {
  final glGetPathCommandsNvAsFunction = _glGetPathCommandsNv
      .cast<
          NativeFunction<Void Function(Uint32 path, Pointer<Uint8> commands)>>()
      .asFunction<void Function(int path, Pointer<Uint8> commands)>();
  return glGetPathCommandsNvAsFunction(path, commands);
}