glProgramEnvParameterI4iNv function

void glProgramEnvParameterI4iNv(
  1. int target,
  2. int index,
  3. int x,
  4. int y,
  5. int z,
  6. int w,
)
define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV
typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)

Implementation

void glProgramEnvParameterI4iNv(
    int target, int index, int x, int y, int z, int w) {
  final glProgramEnvParameterI4iNvAsFunction = _glProgramEnvParameterI4iNv
      .cast<
          NativeFunction<
              Void Function(Uint32 target, Uint32 index, Int32 x, Int32 y,
                  Int32 z, Int32 w)>>()
      .asFunction<
          void Function(int target, int index, int x, int y, int z, int w)>();
  return glProgramEnvParameterI4iNvAsFunction(target, index, x, y, z, w);
}