glew/generated/lib_glad/lib_glad_nv_draw_texture library

Functions

glDrawTextureNv(int texture, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1) → void
define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV) GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
glDrawVkImageNv(int vkImage, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1) → void
define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV) GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
glGetVkProcAddrNv(String name) Pointer<Void>
define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV) GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name)
glSignalVkFenceNv(int vkFence) → void
define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV) GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence)
glSignalVkSemaphoreNv(int vkSemaphore) → void
define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV) GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore)
glWaitVkSemaphoreNv(int vkSemaphore) → void
define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV) GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore)