glew/generated/lib_glad/lib_glad_nv_draw_texture
library
Functions
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glDrawTextureNv(int texture, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1)
→ void
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define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV
typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
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glDrawVkImageNv(int vkImage, int sampler, double x0, double y0, double x1, double y1, double z, double s0, double t0, double s1, double t1)
→ void
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define glDrawVkImageNV GLEW_GET_FUN(__glewDrawVkImageNV)
GLEW_FUN_EXPORT PFNGLDRAWVKIMAGENVPROC __glewDrawVkImageNV
typedef void (GLAPIENTRY * PFNGLDRAWVKIMAGENVPROC) (GLuint64 vkImage, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
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glGetVkProcAddrNv(String name)
→ Pointer<Void>
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define glGetVkProcAddrNV GLEW_GET_FUN(__glewGetVkProcAddrNV)
GLEW_FUN_EXPORT PFNGLGETVKPROCADDRNVPROC __glewGetVkProcAddrNV
typedef GLVULKANPROCNV (GLAPIENTRY * PFNGLGETVKPROCADDRNVPROC) (const GLchar* name)
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glSignalVkFenceNv(int vkFence)
→ void
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define glSignalVkFenceNV GLEW_GET_FUN(__glewSignalVkFenceNV)
GLEW_FUN_EXPORT PFNGLSIGNALVKFENCENVPROC __glewSignalVkFenceNV
typedef void (GLAPIENTRY * PFNGLSIGNALVKFENCENVPROC) (GLuint64 vkFence)
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glSignalVkSemaphoreNv(int vkSemaphore)
→ void
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define glSignalVkSemaphoreNV GLEW_GET_FUN(__glewSignalVkSemaphoreNV)
GLEW_FUN_EXPORT PFNGLSIGNALVKSEMAPHORENVPROC __glewSignalVkSemaphoreNV
typedef void (GLAPIENTRY * PFNGLSIGNALVKSEMAPHORENVPROC) (GLuint64 vkSemaphore)
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glWaitVkSemaphoreNv(int vkSemaphore)
→ void
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define glWaitVkSemaphoreNV GLEW_GET_FUN(__glewWaitVkSemaphoreNV)
GLEW_FUN_EXPORT PFNGLWAITVKSEMAPHORENVPROC __glewWaitVkSemaphoreNV
typedef void (GLAPIENTRY * PFNGLWAITVKSEMAPHORENVPROC) (GLuint64 vkSemaphore)