glew/generated/lib_glad/lib_glad_nv_command_list library

Functions

glCallCommandListNv(int list) → void
define glCallCommandListNV GLEW_GET_FUN(__glewCallCommandListNV) GLEW_FUN_EXPORT PFNGLCALLCOMMANDLISTNVPROC __glewCallCommandListNV typedef void (GLAPIENTRY * PFNGLCALLCOMMANDLISTNVPROC) (GLuint list)
glCommandListSegmentsNv(int list, int segments) → void
define glCommandListSegmentsNV GLEW_GET_FUN(__glewCommandListSegmentsNV) GLEW_FUN_EXPORT PFNGLCOMMANDLISTSEGMENTSNVPROC __glewCommandListSegmentsNV typedef void (GLAPIENTRY * PFNGLCOMMANDLISTSEGMENTSNVPROC) (GLuint list, GLuint segments)
glCompileCommandListNv(int list) → void
define glCompileCommandListNV GLEW_GET_FUN(__glewCompileCommandListNV) GLEW_FUN_EXPORT PFNGLCOMPILECOMMANDLISTNVPROC __glewCompileCommandListNV typedef void (GLAPIENTRY * PFNGLCOMPILECOMMANDLISTNVPROC) (GLuint list)
glCreateCommandListsNv(int n, Pointer<Uint32> lists) → void
define glCreateCommandListsNV GLEW_GET_FUN(__glewCreateCommandListsNV) GLEW_FUN_EXPORT PFNGLCREATECOMMANDLISTSNVPROC __glewCreateCommandListsNV typedef void (GLAPIENTRY * PFNGLCREATECOMMANDLISTSNVPROC) (GLsizei n, GLuint* lists)
glCreateStatesNv(int n, Pointer<Uint32> states) → void
define glCreateStatesNV GLEW_GET_FUN(__glewCreateStatesNV) GLEW_FUN_EXPORT PFNGLCREATESTATESNVPROC __glewCreateStatesNV typedef void (GLAPIENTRY * PFNGLCREATESTATESNVPROC) (GLsizei n, GLuint* states)
glDeleteCommandListsNv(int n, Pointer<Uint32> lists) → void
define glDeleteCommandListsNV GLEW_GET_FUN(__glewDeleteCommandListsNV) GLEW_FUN_EXPORT PFNGLDELETECOMMANDLISTSNVPROC __glewDeleteCommandListsNV typedef void (GLAPIENTRY * PFNGLDELETECOMMANDLISTSNVPROC) (GLsizei n, const GLuint* lists)
glDeleteStatesNv(int n, Pointer<Uint32> states) → void
define glDeleteStatesNV GLEW_GET_FUN(__glewDeleteStatesNV) GLEW_FUN_EXPORT PFNGLDELETESTATESNVPROC __glewDeleteStatesNV typedef void (GLAPIENTRY * PFNGLDELETESTATESNVPROC) (GLsizei n, const GLuint* states)
glDrawCommandsAddressNv(int primitiveMode, Pointer<Uint64> indirects, Pointer<Uint32> sizes, int count) → void
define glDrawCommandsAddressNV GLEW_GET_FUN(__glewDrawCommandsAddressNV) GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSADDRESSNVPROC __glewDrawCommandsAddressNV typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSADDRESSNVPROC) (GLenum primitiveMode, const GLuint64* indirects, const GLsizei* sizes, GLuint count)
glDrawCommandsNv(int primitiveMode, int buffer, Pointer<Uint64> indirects, Pointer<Uint32> sizes, int count) → void
define glDrawCommandsNV GLEW_GET_FUN(__glewDrawCommandsNV) GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSNVPROC __glewDrawCommandsNV typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSNVPROC) (GLenum primitiveMode, GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, GLuint count)
glDrawCommandsStatesAddressNv(Pointer<Uint64> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count) → void
define glDrawCommandsStatesAddressNV GLEW_GET_FUN(__glewDrawCommandsStatesAddressNV) GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC __glewDrawCommandsStatesAddressNV typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESADDRESSNVPROC) (const GLuint64* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count)
glDrawCommandsStatesNv(int buffer, Pointer<Uint64> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count) → void
define glDrawCommandsStatesNV GLEW_GET_FUN(__glewDrawCommandsStatesNV) GLEW_FUN_EXPORT PFNGLDRAWCOMMANDSSTATESNVPROC __glewDrawCommandsStatesNV typedef void (GLAPIENTRY * PFNGLDRAWCOMMANDSSTATESNVPROC) (GLuint buffer, const GLintptr* indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count)
glGetCommandHeaderNv(int tokenId, int size) int
define glGetCommandHeaderNV GLEW_GET_FUN(__glewGetCommandHeaderNV) GLEW_FUN_EXPORT PFNGLGETCOMMANDHEADERNVPROC __glewGetCommandHeaderNV typedef GLuint (GLAPIENTRY * PFNGLGETCOMMANDHEADERNVPROC) (GLenum tokenID, GLuint size)
glGetStageIndexNv(int shadertype) int
define glGetStageIndexNV GLEW_GET_FUN(__glewGetStageIndexNV) GLEW_FUN_EXPORT PFNGLGETSTAGEINDEXNVPROC __glewGetStageIndexNV typedef GLushort (GLAPIENTRY * PFNGLGETSTAGEINDEXNVPROC) (GLenum shadertype)
glIsCommandListNv(int list) int
define glIsCommandListNV GLEW_GET_FUN(__glewIsCommandListNV) GLEW_FUN_EXPORT PFNGLISCOMMANDLISTNVPROC __glewIsCommandListNV typedef GLboolean (GLAPIENTRY * PFNGLISCOMMANDLISTNVPROC) (GLuint list)
glIsStateNv(int state) int
define glIsStateNV GLEW_GET_FUN(__glewIsStateNV) GLEW_FUN_EXPORT PFNGLISSTATENVPROC __glewIsStateNV typedef GLboolean (GLAPIENTRY * PFNGLISSTATENVPROC) (GLuint state)
glListDrawCommandsStatesClientNv(int list, int segment, Pointer<Pointer<Void>> indirects, Pointer<Uint32> sizes, Pointer<Uint32> states, Pointer<Uint32> fbos, int count) → void
define glListDrawCommandsStatesClientNV GLEW_GET_FUN(__glewListDrawCommandsStatesClientNV) GLEW_FUN_EXPORT PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC __glewListDrawCommandsStatesClientNV typedef void (GLAPIENTRY * PFNGLLISTDRAWCOMMANDSSTATESCLIENTNVPROC) (GLuint list, GLuint segment, const void** indirects, const GLsizei* sizes, const GLuint* states, const GLuint* fbos, GLuint count)
glStateCaptureNv(int state, int mode) → void
define glStateCaptureNV GLEW_GET_FUN(__glewStateCaptureNV) GLEW_FUN_EXPORT PFNGLSTATECAPTURENVPROC __glewStateCaptureNV typedef void (GLAPIENTRY * PFNGLSTATECAPTURENVPROC) (GLuint state, GLenum mode)