glMakeImageHandleResidentNv function

void glMakeImageHandleResidentNv(
  1. int handle,
  2. int access
)
define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV)
GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV
typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access)

Implementation

void glMakeImageHandleResidentNv(int handle, int access) {
  final glMakeImageHandleResidentNvAsFunction = _glMakeImageHandleResidentNv
      .cast<NativeFunction<Void Function(Uint64 handle, Uint32 access)>>()
      .asFunction<void Function(int handle, int access)>();
  return glMakeImageHandleResidentNvAsFunction(handle, access);
}