glGetTextureSamplerHandleNv function

int glGetTextureSamplerHandleNv(
  1. int texture,
  2. int sampler
)
define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)
GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV
typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler)

Implementation

int glGetTextureSamplerHandleNv(int texture, int sampler) {
  final glGetTextureSamplerHandleNvAsFunction = _glGetTextureSamplerHandleNv
      .cast<NativeFunction<Uint64 Function(Uint32 texture, Uint32 sampler)>>()
      .asFunction<int Function(int texture, int sampler)>();
  return glGetTextureSamplerHandleNvAsFunction(texture, sampler);
}