glGetTextureSamplerHandleNv function
int
glGetTextureSamplerHandleNv(
- int texture,
- int sampler
)
define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)
GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV
typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler)
Implementation
int glGetTextureSamplerHandleNv(int texture, int sampler) {
final glGetTextureSamplerHandleNvAsFunction = _glGetTextureSamplerHandleNv
.cast<NativeFunction<Uint64 Function(Uint32 texture, Uint32 sampler)>>()
.asFunction<int Function(int texture, int sampler)>();
return glGetTextureSamplerHandleNvAsFunction(texture, sampler);
}