glGetInvariantIntegervExt function

void glGetInvariantIntegervExt(
  1. int id,
  2. int value,
  3. Pointer<Int32> data
)
define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT
typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data)

Implementation

void glGetInvariantIntegervExt(int id, int value, Pointer<Int32> data) {
  final glGetInvariantIntegervExtAsFunction = _glGetInvariantIntegervExt
      .cast<
          NativeFunction<
              Void Function(Uint32 id, Uint32 value, Pointer<Int32> data)>>()
      .asFunction<void Function(int id, int value, Pointer<Int32> data)>();
  return glGetInvariantIntegervExtAsFunction(id, value, data);
}