glGetInvariantBooleanvExt function

void glGetInvariantBooleanvExt(
  1. int id,
  2. int value,
  3. Pointer<Uint8> data
)
define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT
typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data)

Implementation

void glGetInvariantBooleanvExt(int id, int value, Pointer<Uint8> data) {
  final glGetInvariantBooleanvExtAsFunction = _glGetInvariantBooleanvExt
      .cast<
          NativeFunction<
              Void Function(Uint32 id, Uint32 value, Pointer<Uint8> data)>>()
      .asFunction<void Function(int id, int value, Pointer<Uint8> data)>();
  return glGetInvariantBooleanvExtAsFunction(id, value, data);
}