glew/generated/lib_glad/lib_glad_ext_vertex_shader library

Functions

glBeginVertexShaderExt() → void
define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT) GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void)
glBindLightParameterExt(int light, int value) int
define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT) GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value)
glBindMaterialParameterExt(int face, int value) int
define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT) GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value)
glBindParameterExt(int value) int
define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT) GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value)
glBindTexGenParameterExt(int unit, int coord, int value) int
define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT) GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value)
glBindTextureUnitParameterExt(int unit, int value) int
define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT) GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value)
glBindVertexShaderExt(int id) → void
define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT) GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id)
glDeleteVertexShaderExt(int id) → void
define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT) GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id)
glDisableVariantClientStateExt(int id) → void
define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT) GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id)
glEnableVariantClientStateExt(int id) → void
define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT) GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id)
glEndVertexShaderExt() → void
define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT) GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void)
glExtractComponentExt(int res, int src, int num) → void
define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT) GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num)
glGenSymbolsExt(int dataType, int storageType, int range, int components) int
define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT) GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components)
glGenVertexShadersExt(int range) int
define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT) GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range)
glGetInvariantBooleanvExt(int id, int value, Pointer<Uint8> data) → void
define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT) GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data)
glGetInvariantFloatvExt(int id, int value, Pointer<Float> data) → void
define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT) GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data)
glGetInvariantIntegervExt(int id, int value, Pointer<Int32> data) → void
define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT) GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data)
glGetLocalConstantBooleanvExt(int id, int value, Pointer<Uint8> data) → void
define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT) GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data)
glGetLocalConstantFloatvExt(int id, int value, Pointer<Float> data) → void
define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT) GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data)
glGetLocalConstantIntegervExt(int id, int value, Pointer<Int32> data) → void
define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT) GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data)
glGetVariantBooleanvExt(int id, int value, Pointer<Uint8> data) → void
define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT) GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data)
glGetVariantFloatvExt(int id, int value, Pointer<Float> data) → void
define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT) GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data)
glGetVariantIntegervExt(int id, int value, Pointer<Int32> data) → void
define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT) GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data)
glGetVariantPointervExt(int id, int value, Pointer<Pointer<Void>> data) → void
define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT) GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, void **data)
glInsertComponentExt(int res, int src, int num) → void
define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT) GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num)
glIsVariantEnabledExt(int id, int cap) int
define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT) GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap)
glSetInvariantExt(int id, int type, Pointer<Void> addr) → void
define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT) GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, void *addr)
glSetLocalConstantExt(int id, int type, Pointer<Void> addr) → void
define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT) GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, void *addr)
glShaderOp1Ext(int op, int res, int arg1) → void
define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT) GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1)
glShaderOp2Ext(int op, int res, int arg1, int arg2) → void
define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT) GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2)
glShaderOp3Ext(int op, int res, int arg1, int arg2, int arg3) → void
define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT) GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
glSwizzleExt(int res, int mIn, int outX, int outY, int outZ, int outW) → void
define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT) GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
glVariantbvExt(int id, Pointer<Int8> addr) → void
define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT) GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr)
glVariantdvExt(int id, Pointer<Double> addr) → void
define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT) GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr)
glVariantfvExt(int id, Pointer<Float> addr) → void
define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT) GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr)
glVariantivExt(int id, Pointer<Int32> addr) → void
define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT) GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr)
glVariantPointerExt(int id, int type, int stride, Pointer<Void> addr) → void
define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT) GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, void *addr)
glVariantsvExt(int id, Pointer<Int16> addr) → void
define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT) GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr)
glVariantubvExt(int id, Pointer<Uint8> addr) → void
define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT) GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr)
glVariantuivExt(int id, Pointer<Uint32> addr) → void
define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT) GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr)
glVariantusvExt(int id, Pointer<Uint16> addr) → void
define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT) GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr)
glWriteMaskExt(int res, int mIn, int outX, int outY, int outZ, int outW) → void
define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT) GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)