glew/generated/lib_glad/lib_glad_arb_vertex_shader
library
Functions
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glBindAttribLocationArb(int programObj, int index, String name)
→ void
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define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB
typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name)
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glGetActiveAttribArb(int programObj, int index, int maxLength, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name)
→ void
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define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB
typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name)
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glGetAttribLocationArb(int programObj, String name)
→ int
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define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB
typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name)