glew/generated/lib_glad/lib_glad_arb_vertex_shader library

Functions

glBindAttribLocationArb(int programObj, int index, String name) → void
define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB) GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name)
glGetActiveAttribArb(int programObj, int index, int maxLength, Pointer<Uint32> length, Pointer<Int32> size, Pointer<Uint32> type, Pointer<Int8> name) → void
define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB) GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name)
glGetAttribLocationArb(int programObj, String name) int
define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB) GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name)