glCreateShaderProgramv function
define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv)
GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv
typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings)
Implementation
int glCreateShaderProgramv(
int type, int count, Pointer<Pointer<Utf8>> strings) {
final glCreateShaderProgramvAsFunction = _glCreateShaderProgramv
.cast<
NativeFunction<
Uint32 Function(
Uint32 type, Uint32 count, Pointer<Pointer<Utf8>> strings)>>()
.asFunction<
int Function(int type, int count, Pointer<Pointer<Utf8>> strings)>();
return glCreateShaderProgramvAsFunction(type, count, strings);
}