glew/generated/lib_glad/lib_glad_arb_separate_shader_objects library

Functions

glActiveShaderProgram(int pipeline, int program) → void
define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram) GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program)
glBindProgramPipeline(int pipeline) → void
define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline) GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline)
glCreateShaderProgramv(int type, int count, Pointer<Pointer<Utf8>> strings) int
define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv) GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar * const * strings)
glDeleteProgramPipelines(int n, Pointer<Uint32> pipelines) → void
define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines) GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines)
glGenProgramPipelines(int n, Pointer<Uint32> pipelines) → void
define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines) GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines)
glGetProgramPipelineInfoLog(int pipeline, int bufSize, Pointer<Uint32> length, Pointer<Int8> infoLog) → void
define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog) GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog)
glGetProgramPipelineiv(int pipeline, int pname, Pointer<Int32> params) → void
define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv) GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params)
glIsProgramPipeline(int pipeline) int
define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline) GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline)
glProgramUniform1d(int program, int location, double x) → void
define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x)
glProgramUniform1dv(int program, int location, int count, Pointer<Double> value) → void
define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value)
glProgramUniform1f(int program, int location, double x) → void
define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x)
glProgramUniform1fv(int program, int location, int count, Pointer<Float> value) → void
define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value)
glProgramUniform1i(int program, int location, int x) → void
define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x)
glProgramUniform1iv(int program, int location, int count, Pointer<Int32> value) → void
define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value)
glProgramUniform1ui(int program, int location, int x) → void
define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x)
glProgramUniform1uiv(int program, int location, int count, Pointer<Uint32> value) → void
define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value)
glProgramUniform2d(int program, int location, double x, double y) → void
define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y)
glProgramUniform2dv(int program, int location, int count, Pointer<Double> value) → void
define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value)
glProgramUniform2f(int program, int location, double x, double y) → void
define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y)
glProgramUniform2fv(int program, int location, int count, Pointer<Float> value) → void
define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value)
glProgramUniform2i(int program, int location, int x, int y) → void
define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y)
glProgramUniform2iv(int program, int location, int count, Pointer<Int32> value) → void
define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value)
glProgramUniform2ui(int program, int location, int x, int y) → void
define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y)
glProgramUniform2uiv(int program, int location, int count, Pointer<Uint32> value) → void
define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value)
glProgramUniform3d(int program, int location, double x, double y, double z) → void
define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z)
glProgramUniform3dv(int program, int location, int count, Pointer<Double> value) → void
define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value)
glProgramUniform3f(int program, int location, double x, double y, double z) → void
define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z)
glProgramUniform3fv(int program, int location, int count, Pointer<Float> value) → void
define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value)
glProgramUniform3i(int program, int location, int x, int y, int z) → void
define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z)
glProgramUniform3iv(int program, int location, int count, Pointer<Int32> value) → void
define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value)
glProgramUniform3ui(int program, int location, int x, int y, int z) → void
define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z)
glProgramUniform3uiv(int program, int location, int count, Pointer<Uint32> value) → void
define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value)
glProgramUniform4d(int program, int location, double x, double y, double z, double w) → void
define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glProgramUniform4dv(int program, int location, int count, Pointer<Double> value) → void
define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value)
glProgramUniform4f(int program, int location, double x, double y, double z, double w) → void
define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
glProgramUniform4fv(int program, int location, int count, Pointer<Float> value) → void
define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value)
glProgramUniform4i(int program, int location, int x, int y, int z, int w) → void
define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w)
glProgramUniform4iv(int program, int location, int count, Pointer<Int32> value) → void
define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value)
glProgramUniform4ui(int program, int location, int x, int y, int z, int w) → void
define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w)
glProgramUniform4uiv(int program, int location, int count, Pointer<Uint32> value) → void
define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value)
glProgramUniformMatrix2dv(int program, int location, int count, int transpose, Pointer<Double> value) → void
define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glProgramUniformMatrix2fv(int program, int location, int count, int transpose, Pointer<Float> value) → void
define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
glProgramUniformMatrix2x3dv(int program, int location, int count, int transpose, Pointer<Double> value) → void
define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glProgramUniformMatrix2x3fv(int program, int location, int count, int transpose, Pointer<Float> value) → void
define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
glProgramUniformMatrix2x4dv(int program, int location, int count, int transpose, Pointer<Double> value) → void
define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glProgramUniformMatrix2x4fv(int program, int location, int count, int transpose, Pointer<Float> value) → void
define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
glProgramUniformMatrix3dv(int program, int location, int count, int transpose, Pointer<Double> value) → void
define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glProgramUniformMatrix3fv(int program, int location, int count, int transpose, Pointer<Float> value) → void
define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
glProgramUniformMatrix3x2dv(int program, int location, int count, int transpose, Pointer<Double> value) → void
define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glProgramUniformMatrix3x2fv(int program, int location, int count, int transpose, Pointer<Float> value) → void
define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
glProgramUniformMatrix3x4dv(int program, int location, int count, int transpose, Pointer<Double> value) → void
define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glProgramUniformMatrix3x4fv(int program, int location, int count, int transpose, Pointer<Float> value) → void
define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
glProgramUniformMatrix4dv(int program, int location, int count, int transpose, Pointer<Double> value) → void
define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glProgramUniformMatrix4fv(int program, int location, int count, int transpose, Pointer<Float> value) → void
define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
glProgramUniformMatrix4x2dv(int program, int location, int count, int transpose, Pointer<Double> value) → void
define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glProgramUniformMatrix4x2fv(int program, int location, int count, int transpose, Pointer<Float> value) → void
define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
glProgramUniformMatrix4x3dv(int program, int location, int count, int transpose, Pointer<Double> value) → void
define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glProgramUniformMatrix4x3fv(int program, int location, int count, int transpose, Pointer<Float> value) → void
define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv) GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
glUseProgramStages(int pipeline, int stages, int program) → void
define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages) GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program)
glValidateProgramPipeline(int pipeline) → void
define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline) GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline)