glew/generated/lib_glad/lib_glad_arb_gpu_shader_fp64 library

Functions

glGetUniformdv(int program, int location, Pointer<Double> params) → void
define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv) GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params)
glUniform1d(int location, double x) → void
define glUniform1d GLEW_GET_FUN(__glewUniform1d) GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x)
glUniform1dv(int location, int count, Pointer<Double> value) → void
define glUniform1dv GLEW_GET_FUN(__glewUniform1dv) GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value)
glUniform2d(int location, double x, double y) → void
define glUniform2d GLEW_GET_FUN(__glewUniform2d) GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y)
glUniform2dv(int location, int count, Pointer<Double> value) → void
define glUniform2dv GLEW_GET_FUN(__glewUniform2dv) GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value)
glUniform3d(int location, double x, double y, double z) → void
define glUniform3d GLEW_GET_FUN(__glewUniform3d) GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z)
glUniform3dv(int location, int count, Pointer<Double> value) → void
define glUniform3dv GLEW_GET_FUN(__glewUniform3dv) GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value)
glUniform4d(int location, double x, double y, double z, double w) → void
define glUniform4d GLEW_GET_FUN(__glewUniform4d) GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
glUniform4dv(int location, int count, Pointer<Double> value) → void
define glUniform4dv GLEW_GET_FUN(__glewUniform4dv) GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value)
glUniformMatrix2dv(int location, int count, int transpose, Pointer<Double> value) → void
define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv) GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glUniformMatrix2x3dv(int location, int count, int transpose, Pointer<Double> value) → void
define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv) GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glUniformMatrix2x4dv(int location, int count, int transpose, Pointer<Double> value) → void
define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv) GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glUniformMatrix3dv(int location, int count, int transpose, Pointer<Double> value) → void
define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv) GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glUniformMatrix3x2dv(int location, int count, int transpose, Pointer<Double> value) → void
define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv) GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glUniformMatrix3x4dv(int location, int count, int transpose, Pointer<Double> value) → void
define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv) GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glUniformMatrix4dv(int location, int count, int transpose, Pointer<Double> value) → void
define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv) GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glUniformMatrix4x2dv(int location, int count, int transpose, Pointer<Double> value) → void
define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv) GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
glUniformMatrix4x3dv(int location, int count, int transpose, Pointer<Double> value) → void
define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv) GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)