glew/generated/lib_glad/lib_glad_arb_gpu_shader_fp64
library
Functions
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glGetUniformdv(int program, int location, Pointer<Double> params)
→ void
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define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv
typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params)
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glUniform1d(int location, double x)
→ void
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define glUniform1d GLEW_GET_FUN(__glewUniform1d)
GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d
typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x)
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glUniform1dv(int location, int count, Pointer<Double> value)
→ void
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define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv
typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value)
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glUniform2d(int location, double x, double y)
→ void
-
define glUniform2d GLEW_GET_FUN(__glewUniform2d)
GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d
typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y)
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glUniform2dv(int location, int count, Pointer<Double> value)
→ void
-
define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)
GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv
typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value)
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glUniform3d(int location, double x, double y, double z)
→ void
-
define glUniform3d GLEW_GET_FUN(__glewUniform3d)
GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d
typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z)
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glUniform3dv(int location, int count, Pointer<Double> value)
→ void
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define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)
GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv
typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value)
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glUniform4d(int location, double x, double y, double z, double w)
→ void
-
define glUniform4d GLEW_GET_FUN(__glewUniform4d)
GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d
typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
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glUniform4dv(int location, int count, Pointer<Double> value)
→ void
-
define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)
GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv
typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value)
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glUniformMatrix2dv(int location, int count, int transpose, Pointer<Double> value)
→ void
-
define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
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glUniformMatrix2x3dv(int location, int count, int transpose, Pointer<Double> value)
→ void
-
define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
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glUniformMatrix2x4dv(int location, int count, int transpose, Pointer<Double> value)
→ void
-
define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
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glUniformMatrix3dv(int location, int count, int transpose, Pointer<Double> value)
→ void
-
define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
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glUniformMatrix3x2dv(int location, int count, int transpose, Pointer<Double> value)
→ void
-
define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
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glUniformMatrix3x4dv(int location, int count, int transpose, Pointer<Double> value)
→ void
-
define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
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glUniformMatrix4dv(int location, int count, int transpose, Pointer<Double> value)
→ void
-
define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
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glUniformMatrix4x2dv(int location, int count, int transpose, Pointer<Double> value)
→ void
-
define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)
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glUniformMatrix4x3dv(int location, int count, int transpose, Pointer<Double> value)
→ void
-
define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)
GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value)