glGenFencesApple function

void glGenFencesApple(
  1. int n,
  2. Pointer<Uint32> fences
)
define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE
typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences)

Implementation

void glGenFencesApple(int n, Pointer<Uint32> fences) {
  final glGenFencesAppleAsFunction = _glGenFencesApple
      .cast<NativeFunction<Void Function(Uint32 n, Pointer<Uint32> fences)>>()
      .asFunction<void Function(int n, Pointer<Uint32> fences)>();
  return glGenFencesAppleAsFunction(n, fences);
}