glew/generated/lib_glad/lib_glad_apple_fence library

Functions

glDeleteFencesApple(int n, Pointer<Uint32> fences) → void
define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE) GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences)
glFinishFenceApple(int fence) → void
define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE) GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence)
glFinishObjectApple(int object, int name) → void
define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE) GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name)
glGenFencesApple(int n, Pointer<Uint32> fences) → void
define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE) GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences)
glIsFenceApple(int fence) int
define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE) GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence)
glSetFenceApple(int fence) → void
define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE) GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence)
glTestFenceApple(int fence) int
define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE) GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence)
glTestObjectApple(int object, int name) int
define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE) GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name)