gladLoadGLLoader function
Implementation
void gladLoadGLLoader(
Pointer<NativeFunction<Void Function()>> Function(String) load) {
gladLoadGlLoaderVersion12(load);
gladLoadGlLoaderVersion13(load);
gladLoadGlLoaderVersion14(load);
gladLoadGlLoaderVersion20(load);
gladLoadGlLoaderVersion21(load);
gladLoadGlLoaderVersion30(load);
gladLoadGlLoaderVersion31(load);
gladLoadGlLoaderVersion32(load);
gladLoadGlLoaderVersion33(load);
gladLoadGlLoaderVersion40(load);
gladLoadGlLoaderVersion45(load);
gladLoadGlLoaderVersion46(load);
gladLoadGlLoader3dfxTbuffer(load);
gladLoadGlLoaderAmdDebugOutput(load);
gladLoadGlLoaderAmdDrawBuffersBlend(load);
gladLoadGlLoaderAmdFramebufferSamplePositions(load);
gladLoadGlLoaderAmdInterleavedElements(load);
gladLoadGlLoaderAmdMultiDrawIndirect(load);
gladLoadGlLoaderAmdNameGenDelete(load);
gladLoadGlLoaderAmdOcclusionQueryEvent(load);
gladLoadGlLoaderAmdPerformanceMonitor(load);
gladLoadGlLoaderAmdSamplePositions(load);
gladLoadGlLoaderAmdSparseTexture(load);
gladLoadGlLoaderAmdStencilOperationExtended(load);
gladLoadGlLoaderAmdVertexShaderTessellator(load);
gladLoadGlLoaderAngleFramebufferBlit(load);
gladLoadGlLoaderAngleFramebufferMultisample(load);
gladLoadGlLoaderAngleInstancedArrays(load);
gladLoadGlLoaderAngleTimerQuery(load);
gladLoadGlLoaderAngleTranslatedShaderSource(load);
gladLoadGlLoaderAppleCopyTextureLevels(load);
gladLoadGlLoaderAppleElementArray(load);
gladLoadGlLoaderAppleFence(load);
gladLoadGlLoaderAppleFlushBufferRange(load);
gladLoadGlLoaderAppleFramebufferMultisample(load);
gladLoadGlLoaderAppleObjectPurgeable(load);
gladLoadGlLoaderAppleSync(load);
gladLoadGlLoaderAppleTextureRange(load);
gladLoadGlLoaderAppleVertexArrayObject(load);
gladLoadGlLoaderAppleVertexArrayRange(load);
gladLoadGlLoaderAppleVertexProgramEvaluators(load);
gladLoadGlLoaderArbEs31Compatibility(load);
gladLoadGlLoaderArbEs32Compatibility(load);
gladLoadGlLoaderArbBaseInstance(load);
gladLoadGlLoaderArbBindlessTexture(load);
gladLoadGlLoaderArbBlendFuncExtended(load);
gladLoadGlLoaderArbBufferStorage(load);
gladLoadGlLoaderArbClearBufferObject(load);
gladLoadGlLoaderArbClearTexture(load);
gladLoadGlLoaderArbClipControl(load);
gladLoadGlLoaderArbColorBufferFloat(load);
gladLoadGlLoaderArbComputeShader(load);
gladLoadGlLoaderArbComputeVariableGroupSize(load);
gladLoadGlLoaderArbCopyBuffer(load);
gladLoadGlLoaderArbCopyImage(load);
gladLoadGlLoaderArbDebugOutput(load);
gladLoadGlLoaderArbDirectStateAccess(load);
gladLoadGlLoaderArbDrawBuffers(load);
gladLoadGlLoaderArbDrawBuffersBlend(load);
gladLoadGlLoaderArbDrawElementsBaseVertex(load);
gladLoadGlLoaderArbDrawIndirect(load);
gladLoadGlLoaderArbFramebufferNoAttachments(load);
gladLoadGlLoaderArbFramebufferObject(load);
gladLoadGlLoaderArbGeometryShader4(load);
gladLoadGlLoaderArbGetProgramBinary(load);
gladLoadGlLoaderArbGetTextureSubImage(load);
gladLoadGlLoaderArbGlSpirv(load);
gladLoadGlLoaderArbGpuShaderFp64(load);
gladLoadGlLoaderArbGpuShaderInt64(load);
gladLoadGlLoaderArbImaging(load);
gladLoadGlLoaderArbIndirectParameters(load);
gladLoadGlLoaderArbInstancedArrays(load);
gladLoadGlLoaderArbInternalformatQuery(load);
gladLoadGlLoaderArbInternalformatQuery2(load);
gladLoadGlLoaderArbInvalidateSubdata(load);
gladLoadGlLoaderArbMapBufferRange(load);
gladLoadGlLoaderArbMatrixPalette(load);
gladLoadGlLoaderArbMultiBind(load);
gladLoadGlLoaderArbMultiDrawIndirect(load);
gladLoadGlLoaderArbMultisample(load);
gladLoadGlLoaderArbMultitexture(load);
gladLoadGlLoaderArbOcclusionQuery(load);
gladLoadGlLoaderArbParallelShaderCompile(load);
gladLoadGlLoaderArbPointParameters(load);
gladLoadGlLoaderArbPolygonOffsetClamp(load);
gladLoadGlLoaderArbProgramInterfaceQuery(load);
gladLoadGlLoaderArbProvokingVertex(load);
gladLoadGlLoaderArbRobustness(load);
gladLoadGlLoaderArbSampleLocations(load);
gladLoadGlLoaderArbSampleShading(load);
gladLoadGlLoaderArbSamplerObjects(load);
gladLoadGlLoaderArbSeparateShaderObjects(load);
gladLoadGlLoaderArbShaderAtomicCounters(load);
gladLoadGlLoaderArbShaderImageLoadStore(load);
gladLoadGlLoaderArbShaderStorageBufferObject(load);
gladLoadGlLoaderArbShaderSubroutine(load);
gladLoadGlLoaderArbShadingLanguageInclude(load);
gladLoadGlLoaderArbSparseBuffer(load);
gladLoadGlLoaderArbSparseTexture(load);
gladLoadGlLoaderArbSync(load);
gladLoadGlLoaderArbTessellationShader(load);
gladLoadGlLoaderArbTextureBarrier(load);
gladLoadGlLoaderArbTextureBufferObject(load);
gladLoadGlLoaderArbTextureBufferRange(load);
gladLoadGlLoaderArbTextureCompression(load);
gladLoadGlLoaderArbTextureMultisample(load);
gladLoadGlLoaderArbTextureStorage(load);
gladLoadGlLoaderArbTextureStorageMultisample(load);
gladLoadGlLoaderArbTextureView(load);
gladLoadGlLoaderArbTimerQuery(load);
gladLoadGlLoaderArbTransformFeedback2(load);
gladLoadGlLoaderArbTransformFeedback3(load);
gladLoadGlLoaderArbTransformFeedbackInstanced(load);
gladLoadGlLoaderArbTransposeMatrix(load);
gladLoadGlLoaderArbUniformBufferObject(load);
gladLoadGlLoaderArbVertexArrayObject(load);
gladLoadGlLoaderArbVertexAttrib64bit(load);
gladLoadGlLoaderArbVertexAttribBinding(load);
gladLoadGlLoaderArbVertexBlend(load);
gladLoadGlLoaderArbVertexProgram(load);
gladLoadGlLoaderArbVertexShader(load);
gladLoadGlLoaderArbVertexType2101010Rev(load);
gladLoadGlLoaderArbViewportArray(load);
gladLoadGlLoaderArbWindowPos(load);
gladLoadGlLoaderAtiDrawBuffers(load);
gladLoadGlLoaderAtiElementArray(load);
gladLoadGlLoaderAtiEnvmapBumpmap(load);
gladLoadGlLoaderAtiFragmentShader(load);
gladLoadGlLoaderAtiMapObjectBuffer(load);
gladLoadGlLoaderAtiPnTriangles(load);
gladLoadGlLoaderAtiSeparateStencil(load);
gladLoadGlLoaderAtiVertexArrayObject(load);
gladLoadGlLoaderAtiVertexAttribArrayObject(load);
gladLoadGlLoaderAtiVertexStreams(load);
gladLoadGlLoaderExtBaseInstance(load);
gladLoadGlLoaderExtBindableUniform(load);
gladLoadGlLoaderExtBlendColor(load);
gladLoadGlLoaderExtBlendEquationSeparate(load);
gladLoadGlLoaderExtBlendFuncExtended(load);
gladLoadGlLoaderExtBlendFuncSeparate(load);
gladLoadGlLoaderExtBlendMinmax(load);
gladLoadGlLoaderExtBufferStorage(load);
gladLoadGlLoaderExtClearTexture(load);
gladLoadGlLoaderExtColorSubtable(load);
gladLoadGlLoaderExtCompiledVertexArray(load);
gladLoadGlLoaderExtConvolution(load);
gladLoadGlLoaderExtCoordinateFrame(load);
gladLoadGlLoaderExtCopyImage(load);
gladLoadGlLoaderExtCopyTexture(load);
gladLoadGlLoaderExtCullVertex(load);
gladLoadGlLoaderExtDebugLabel(load);
gladLoadGlLoaderExtDebugMarker(load);
gladLoadGlLoaderExtDepthBoundsTest(load);
gladLoadGlLoaderExtDirectStateAccess(load);
gladLoadGlLoaderExtDiscardFramebuffer(load);
gladLoadGlLoaderExtDrawBuffers(load);
gladLoadGlLoaderExtDrawBuffers2(load);
gladLoadGlLoaderExtDrawBuffersIndexed(load);
gladLoadGlLoaderExtDrawElementsBaseVertex(load);
gladLoadGlLoaderExtDrawInstanced(load);
gladLoadGlLoaderExtDrawRangeElements(load);
gladLoadGlLoaderExtFogCoord(load);
gladLoadGlLoaderExtFragmentLighting(load);
gladLoadGlLoaderExtFramebufferBlit(load);
gladLoadGlLoaderExtFramebufferMultisample(load);
gladLoadGlLoaderExtFramebufferObject(load);
gladLoadGlLoaderExtGeometryShader4(load);
gladLoadGlLoaderExtGpuProgramParameters(load);
gladLoadGlLoaderExtGpuShader4(load);
gladLoadGlLoaderExtHistogram(load);
gladLoadGlLoaderExtIndexFunc(load);
gladLoadGlLoaderExtIndexMaterial(load);
gladLoadGlLoaderExtInstancedArrays(load);
gladLoadGlLoaderExtLightTexture(load);
gladLoadGlLoaderExtMapBufferRange(load);
gladLoadGlLoaderExtMemoryObject(load);
gladLoadGlLoaderExtMemoryObjectFd(load);
gladLoadGlLoaderExtMemoryObjectWin32(load);
gladLoadGlLoaderExtMultiDrawArrays(load);
gladLoadGlLoaderExtMultiDrawIndirect(load);
gladLoadGlLoaderExtMultisample(load);
gladLoadGlLoaderExtMultisampledRenderToTexture(load);
gladLoadGlLoaderExtMultiviewDrawBuffers(load);
gladLoadGlLoaderExtPalettedTexture(load);
gladLoadGlLoaderExtPixelTransform(load);
gladLoadGlLoaderExtPointParameters(load);
gladLoadGlLoaderExtPolygonOffset(load);
gladLoadGlLoaderExtPolygonOffsetClamp(load);
gladLoadGlLoaderExtProvokingVertex(load);
gladLoadGlLoaderExtRasterMultisample(load);
gladLoadGlLoaderExtSceneMarker(load);
gladLoadGlLoaderExtSecondaryColor(load);
gladLoadGlLoaderExtSemaphore(load);
gladLoadGlLoaderExtSemaphoreFd(load);
gladLoadGlLoaderExtSemaphoreWin32(load);
gladLoadGlLoaderExtSeparateShaderObjects(load);
gladLoadGlLoaderExtShaderImageLoadStore(load);
gladLoadGlLoaderExtShaderPixelLocalStorage2(load);
gladLoadGlLoaderExtSparseTexture(load);
gladLoadGlLoaderExtStencilTwoSide(load);
gladLoadGlLoaderExtSubtexture(load);
gladLoadGlLoaderExtTexture3d(load);
gladLoadGlLoaderExtTextureArray(load);
gladLoadGlLoaderExtTextureBufferObject(load);
gladLoadGlLoaderExtTextureInteger(load);
gladLoadGlLoaderExtTextureObject(load);
gladLoadGlLoaderExtTexturePerturbNormal(load);
gladLoadGlLoaderExtTextureStorage(load);
gladLoadGlLoaderExtTextureView(load);
gladLoadGlLoaderExtTimerQuery(load);
gladLoadGlLoaderExtTransformFeedback(load);
gladLoadGlLoaderExtVertexArray(load);
gladLoadGlLoaderExtVertexArraySetxxx(load);
gladLoadGlLoaderExtVertexAttrib64bit(load);
gladLoadGlLoaderExtVertexShader(load);
gladLoadGlLoaderExtVertexWeighting(load);
gladLoadGlLoaderExtWin32KeyedMutex(load);
gladLoadGlLoaderExtWindowRectangles(load);
gladLoadGlLoaderExtX11SyncObject(load);
gladLoadGlLoaderGremedyFrameTerminator(load);
gladLoadGlLoaderGremedyStringMarker(load);
gladLoadGlLoaderHpImageTransform(load);
gladLoadGlLoaderIbmMultimodeDrawArrays(load);
gladLoadGlLoaderIbmVertexArrayLists(load);
gladLoadGlLoaderIntelMapTexture(load);
gladLoadGlLoaderIntelParallelArrays(load);
gladLoadGlLoaderIntelPerformanceQuery(load);
gladLoadGlLoaderIntelTextureScissor(load);
gladLoadGlLoaderKhrBlendEquationAdvanced(load);
gladLoadGlLoaderKhrDebug(load);
gladLoadGlLoaderKhrParallelShaderCompile(load);
gladLoadGlLoaderKhrRobustness(load);
gladLoadGlLoaderKtxBufferRegion(load);
gladLoadGlLoaderMesaResizeBuffers(load);
gladLoadGlLoaderMesaWindowPos(load);
gladLoadGlLoaderNvxConditionalRender(load);
gladLoadGlLoaderNvxLinkedGpuMulticast(load);
gladLoadGlLoaderNv3dvisionSettings(load);
gladLoadGlLoaderNvBindlessMultiDrawIndirect(load);
gladLoadGlLoaderNvBindlessMultiDrawIndirectCount(load);
gladLoadGlLoaderNvBindlessTexture(load);
gladLoadGlLoaderNvBlendEquationAdvanced(load);
gladLoadGlLoaderNvClipSpaceWScaling(load);
gladLoadGlLoaderNvCommandList(load);
gladLoadGlLoaderNvConditionalRender(load);
gladLoadGlLoaderNvConservativeRaster(load);
gladLoadGlLoaderNvConservativeRasterDilate(load);
gladLoadGlLoaderNvConservativeRasterPreSnapTriangles(load);
gladLoadGlLoaderNvCopyBuffer(load);
gladLoadGlLoaderNvCopyImage(load);
gladLoadGlLoaderNvDepthBufferFloat(load);
gladLoadGlLoaderNvDrawBuffers(load);
gladLoadGlLoaderNvDrawInstanced(load);
gladLoadGlLoaderNvDrawTexture(load);
gladLoadGlLoaderNvEvaluators(load);
gladLoadGlLoaderNvExplicitMultisample(load);
gladLoadGlLoaderNvFence(load);
gladLoadGlLoaderNvFragmentCoverageToColor(load);
gladLoadGlLoaderNvFragmentProgram(load);
gladLoadGlLoaderNvFramebufferBlit(load);
gladLoadGlLoaderNvFramebufferMultisample(load);
gladLoadGlLoaderNvFramebufferMultisampleCoverage(load);
gladLoadGlLoaderNvGeometryProgram4(load);
gladLoadGlLoaderNvGpuMulticast(load);
gladLoadGlLoaderNvGpuProgram4(load);
gladLoadGlLoaderNvGpuShader5(load);
gladLoadGlLoaderNvInstancedArrays(load);
gladLoadGlLoaderNvInternalformatSampleQuery(load);
gladLoadGlLoaderNvNonSquareMatrices(load);
gladLoadGlLoaderNvOcclusionQuery(load);
gladLoadGlLoaderNvParameterBufferObject(load);
gladLoadGlLoaderNvPathRendering(load);
gladLoadGlLoaderNvPixelDataRange(load);
gladLoadGlLoaderNvPointSprite(load);
gladLoadGlLoaderNvPolygonMode(load);
gladLoadGlLoaderNvPresentVideo(load);
gladLoadGlLoaderNvPrimitiveRestart(load);
gladLoadGlLoaderNvRegisterCombiners(load);
gladLoadGlLoaderNvRegisterCombiners2(load);
gladLoadGlLoaderNvSampleLocations(load);
gladLoadGlLoaderNvShaderBufferLoad(load);
gladLoadGlLoaderNvTextureArray(load);
gladLoadGlLoaderNvTextureBarrier(load);
gladLoadGlLoaderNvTextureMultisample(load);
gladLoadGlLoaderNvTransformFeedback(load);
gladLoadGlLoaderNvTransformFeedback2(load);
gladLoadGlLoaderNvVertexArrayRange(load);
gladLoadGlLoaderNvVertexAttribInteger64bit(load);
gladLoadGlLoaderNvVertexBufferUnifiedMemory(load);
gladLoadGlLoaderNvVertexProgram(load);
gladLoadGlLoaderNvVideoCapture(load);
gladLoadGlLoaderNvViewportArray(load);
gladLoadGlLoaderNvViewportSwizzle(load);
gladLoadGlLoaderOvrMultiview(load);
gladLoadGlLoaderOvrMultiviewMultisampledRenderToTexture(load);
gladLoadGlLoaderQcomAlphaTest(load);
gladLoadGlLoaderQcomDriverControl(load);
gladLoadGlLoaderQcomExtendedGet(load);
gladLoadGlLoaderQcomExtendedGet2(load);
gladLoadGlLoaderQcomFramebufferFoveated(load);
gladLoadGlLoaderQcomShaderFramebufferFetchNoncoherent(load);
gladLoadGlLoaderQcomTiledRendering(load);
gladLoadGlLoaderRegalEs11Compatibility(load);
gladLoadGlLoaderRegalErrorString(load);
gladLoadGlLoaderRegalExtensionQuery(load);
gladLoadGlLoaderRegalProcAddress(load);
gladLoadGlLoaderSgisDetailTexture(load);
gladLoadGlLoaderSgisFogFunction(load);
gladLoadGlLoaderSgisMultisample(load);
gladLoadGlLoaderSgisMultitexture(load);
gladLoadGlLoaderSgisSharedMultisample(load);
gladLoadGlLoaderSgisSharpenTexture(load);
gladLoadGlLoaderSgisTexture4d(load);
gladLoadGlLoaderSgisTextureFilter4(load);
gladLoadGlLoaderSgixAsync(load);
gladLoadGlLoaderSgixDatapipe(load);
gladLoadGlLoaderSgixFlushRaster(load);
gladLoadGlLoaderSgixFogLayers(load);
gladLoadGlLoaderSgixFogTexture(load);
gladLoadGlLoaderSgixFragmentSpecularLighting(load);
gladLoadGlLoaderSgixFramezoom(load);
gladLoadGlLoaderSgixIglooInterface(load);
gladLoadGlLoaderSgixMpeg1(load);
gladLoadGlLoaderSgixNonlinearLightingPervertex(load);
gladLoadGlLoaderSgixPixelTexture(load);
gladLoadGlLoaderSgixPolynomialFfd(load);
gladLoadGlLoaderSgixQuadMesh(load);
gladLoadGlLoaderSgixReferencePlane(load);
gladLoadGlLoaderSgixSprite(load);
gladLoadGlLoaderSgixTagSampleBuffer(load);
gladLoadGlLoaderSgixVectorOps(load);
gladLoadGlLoaderSgixVertexArrayObject(load);
gladLoadGlLoaderSgiColorTable(load);
gladLoadGlLoaderSgiFft(load);
gladLoadGlLoaderSunxConstantData(load);
gladLoadGlLoaderSunGlobalAlpha(load);
gladLoadGlLoaderSunReadVideoPixels(load);
gladLoadGlLoaderSunTriangleList(load);
gladLoadGlLoaderSunVertex(load);
gladLoadGlLoaderWinSwapHint(load);
}