gladLoadGLLoader function

void gladLoadGLLoader(
  1. Pointer<NativeFunction<Void Function()>> load(
    1. String
    )
)

Implementation

void gladLoadGLLoader(
    Pointer<NativeFunction<Void Function()>> Function(String) load) {
  gladLoadGlLoaderVersion12(load);
  gladLoadGlLoaderVersion13(load);
  gladLoadGlLoaderVersion14(load);
  gladLoadGlLoaderVersion20(load);
  gladLoadGlLoaderVersion21(load);
  gladLoadGlLoaderVersion30(load);
  gladLoadGlLoaderVersion31(load);
  gladLoadGlLoaderVersion32(load);
  gladLoadGlLoaderVersion33(load);
  gladLoadGlLoaderVersion40(load);
  gladLoadGlLoaderVersion45(load);
  gladLoadGlLoaderVersion46(load);
  gladLoadGlLoader3dfxTbuffer(load);
  gladLoadGlLoaderAmdDebugOutput(load);
  gladLoadGlLoaderAmdDrawBuffersBlend(load);
  gladLoadGlLoaderAmdFramebufferSamplePositions(load);
  gladLoadGlLoaderAmdInterleavedElements(load);
  gladLoadGlLoaderAmdMultiDrawIndirect(load);
  gladLoadGlLoaderAmdNameGenDelete(load);
  gladLoadGlLoaderAmdOcclusionQueryEvent(load);
  gladLoadGlLoaderAmdPerformanceMonitor(load);
  gladLoadGlLoaderAmdSamplePositions(load);
  gladLoadGlLoaderAmdSparseTexture(load);
  gladLoadGlLoaderAmdStencilOperationExtended(load);
  gladLoadGlLoaderAmdVertexShaderTessellator(load);
  gladLoadGlLoaderAngleFramebufferBlit(load);
  gladLoadGlLoaderAngleFramebufferMultisample(load);
  gladLoadGlLoaderAngleInstancedArrays(load);
  gladLoadGlLoaderAngleTimerQuery(load);
  gladLoadGlLoaderAngleTranslatedShaderSource(load);
  gladLoadGlLoaderAppleCopyTextureLevels(load);
  gladLoadGlLoaderAppleElementArray(load);
  gladLoadGlLoaderAppleFence(load);
  gladLoadGlLoaderAppleFlushBufferRange(load);
  gladLoadGlLoaderAppleFramebufferMultisample(load);
  gladLoadGlLoaderAppleObjectPurgeable(load);
  gladLoadGlLoaderAppleSync(load);
  gladLoadGlLoaderAppleTextureRange(load);
  gladLoadGlLoaderAppleVertexArrayObject(load);
  gladLoadGlLoaderAppleVertexArrayRange(load);
  gladLoadGlLoaderAppleVertexProgramEvaluators(load);
  gladLoadGlLoaderArbEs31Compatibility(load);
  gladLoadGlLoaderArbEs32Compatibility(load);
  gladLoadGlLoaderArbBaseInstance(load);
  gladLoadGlLoaderArbBindlessTexture(load);
  gladLoadGlLoaderArbBlendFuncExtended(load);
  gladLoadGlLoaderArbBufferStorage(load);
  gladLoadGlLoaderArbClearBufferObject(load);
  gladLoadGlLoaderArbClearTexture(load);
  gladLoadGlLoaderArbClipControl(load);
  gladLoadGlLoaderArbColorBufferFloat(load);
  gladLoadGlLoaderArbComputeShader(load);
  gladLoadGlLoaderArbComputeVariableGroupSize(load);
  gladLoadGlLoaderArbCopyBuffer(load);
  gladLoadGlLoaderArbCopyImage(load);
  gladLoadGlLoaderArbDebugOutput(load);
  gladLoadGlLoaderArbDirectStateAccess(load);
  gladLoadGlLoaderArbDrawBuffers(load);
  gladLoadGlLoaderArbDrawBuffersBlend(load);
  gladLoadGlLoaderArbDrawElementsBaseVertex(load);
  gladLoadGlLoaderArbDrawIndirect(load);
  gladLoadGlLoaderArbFramebufferNoAttachments(load);
  gladLoadGlLoaderArbFramebufferObject(load);
  gladLoadGlLoaderArbGeometryShader4(load);
  gladLoadGlLoaderArbGetProgramBinary(load);
  gladLoadGlLoaderArbGetTextureSubImage(load);
  gladLoadGlLoaderArbGlSpirv(load);
  gladLoadGlLoaderArbGpuShaderFp64(load);
  gladLoadGlLoaderArbGpuShaderInt64(load);
  gladLoadGlLoaderArbImaging(load);
  gladLoadGlLoaderArbIndirectParameters(load);
  gladLoadGlLoaderArbInstancedArrays(load);
  gladLoadGlLoaderArbInternalformatQuery(load);
  gladLoadGlLoaderArbInternalformatQuery2(load);
  gladLoadGlLoaderArbInvalidateSubdata(load);
  gladLoadGlLoaderArbMapBufferRange(load);
  gladLoadGlLoaderArbMatrixPalette(load);
  gladLoadGlLoaderArbMultiBind(load);
  gladLoadGlLoaderArbMultiDrawIndirect(load);
  gladLoadGlLoaderArbMultisample(load);
  gladLoadGlLoaderArbMultitexture(load);
  gladLoadGlLoaderArbOcclusionQuery(load);
  gladLoadGlLoaderArbParallelShaderCompile(load);
  gladLoadGlLoaderArbPointParameters(load);
  gladLoadGlLoaderArbPolygonOffsetClamp(load);
  gladLoadGlLoaderArbProgramInterfaceQuery(load);
  gladLoadGlLoaderArbProvokingVertex(load);
  gladLoadGlLoaderArbRobustness(load);
  gladLoadGlLoaderArbSampleLocations(load);
  gladLoadGlLoaderArbSampleShading(load);
  gladLoadGlLoaderArbSamplerObjects(load);
  gladLoadGlLoaderArbSeparateShaderObjects(load);
  gladLoadGlLoaderArbShaderAtomicCounters(load);
  gladLoadGlLoaderArbShaderImageLoadStore(load);
  gladLoadGlLoaderArbShaderStorageBufferObject(load);
  gladLoadGlLoaderArbShaderSubroutine(load);
  gladLoadGlLoaderArbShadingLanguageInclude(load);
  gladLoadGlLoaderArbSparseBuffer(load);
  gladLoadGlLoaderArbSparseTexture(load);
  gladLoadGlLoaderArbSync(load);
  gladLoadGlLoaderArbTessellationShader(load);
  gladLoadGlLoaderArbTextureBarrier(load);
  gladLoadGlLoaderArbTextureBufferObject(load);
  gladLoadGlLoaderArbTextureBufferRange(load);
  gladLoadGlLoaderArbTextureCompression(load);
  gladLoadGlLoaderArbTextureMultisample(load);
  gladLoadGlLoaderArbTextureStorage(load);
  gladLoadGlLoaderArbTextureStorageMultisample(load);
  gladLoadGlLoaderArbTextureView(load);
  gladLoadGlLoaderArbTimerQuery(load);
  gladLoadGlLoaderArbTransformFeedback2(load);
  gladLoadGlLoaderArbTransformFeedback3(load);
  gladLoadGlLoaderArbTransformFeedbackInstanced(load);
  gladLoadGlLoaderArbTransposeMatrix(load);
  gladLoadGlLoaderArbUniformBufferObject(load);
  gladLoadGlLoaderArbVertexArrayObject(load);
  gladLoadGlLoaderArbVertexAttrib64bit(load);
  gladLoadGlLoaderArbVertexAttribBinding(load);
  gladLoadGlLoaderArbVertexBlend(load);
  gladLoadGlLoaderArbVertexProgram(load);
  gladLoadGlLoaderArbVertexShader(load);
  gladLoadGlLoaderArbVertexType2101010Rev(load);
  gladLoadGlLoaderArbViewportArray(load);
  gladLoadGlLoaderArbWindowPos(load);
  gladLoadGlLoaderAtiDrawBuffers(load);
  gladLoadGlLoaderAtiElementArray(load);
  gladLoadGlLoaderAtiEnvmapBumpmap(load);
  gladLoadGlLoaderAtiFragmentShader(load);
  gladLoadGlLoaderAtiMapObjectBuffer(load);
  gladLoadGlLoaderAtiPnTriangles(load);
  gladLoadGlLoaderAtiSeparateStencil(load);
  gladLoadGlLoaderAtiVertexArrayObject(load);
  gladLoadGlLoaderAtiVertexAttribArrayObject(load);
  gladLoadGlLoaderAtiVertexStreams(load);
  gladLoadGlLoaderExtBaseInstance(load);
  gladLoadGlLoaderExtBindableUniform(load);
  gladLoadGlLoaderExtBlendColor(load);
  gladLoadGlLoaderExtBlendEquationSeparate(load);
  gladLoadGlLoaderExtBlendFuncExtended(load);
  gladLoadGlLoaderExtBlendFuncSeparate(load);
  gladLoadGlLoaderExtBlendMinmax(load);
  gladLoadGlLoaderExtBufferStorage(load);
  gladLoadGlLoaderExtClearTexture(load);
  gladLoadGlLoaderExtColorSubtable(load);
  gladLoadGlLoaderExtCompiledVertexArray(load);
  gladLoadGlLoaderExtConvolution(load);
  gladLoadGlLoaderExtCoordinateFrame(load);
  gladLoadGlLoaderExtCopyImage(load);
  gladLoadGlLoaderExtCopyTexture(load);
  gladLoadGlLoaderExtCullVertex(load);
  gladLoadGlLoaderExtDebugLabel(load);
  gladLoadGlLoaderExtDebugMarker(load);
  gladLoadGlLoaderExtDepthBoundsTest(load);
  gladLoadGlLoaderExtDirectStateAccess(load);
  gladLoadGlLoaderExtDiscardFramebuffer(load);
  gladLoadGlLoaderExtDrawBuffers(load);
  gladLoadGlLoaderExtDrawBuffers2(load);
  gladLoadGlLoaderExtDrawBuffersIndexed(load);
  gladLoadGlLoaderExtDrawElementsBaseVertex(load);
  gladLoadGlLoaderExtDrawInstanced(load);
  gladLoadGlLoaderExtDrawRangeElements(load);
  gladLoadGlLoaderExtFogCoord(load);
  gladLoadGlLoaderExtFragmentLighting(load);
  gladLoadGlLoaderExtFramebufferBlit(load);
  gladLoadGlLoaderExtFramebufferMultisample(load);
  gladLoadGlLoaderExtFramebufferObject(load);
  gladLoadGlLoaderExtGeometryShader4(load);
  gladLoadGlLoaderExtGpuProgramParameters(load);
  gladLoadGlLoaderExtGpuShader4(load);
  gladLoadGlLoaderExtHistogram(load);
  gladLoadGlLoaderExtIndexFunc(load);
  gladLoadGlLoaderExtIndexMaterial(load);
  gladLoadGlLoaderExtInstancedArrays(load);
  gladLoadGlLoaderExtLightTexture(load);
  gladLoadGlLoaderExtMapBufferRange(load);
  gladLoadGlLoaderExtMemoryObject(load);
  gladLoadGlLoaderExtMemoryObjectFd(load);
  gladLoadGlLoaderExtMemoryObjectWin32(load);
  gladLoadGlLoaderExtMultiDrawArrays(load);
  gladLoadGlLoaderExtMultiDrawIndirect(load);
  gladLoadGlLoaderExtMultisample(load);
  gladLoadGlLoaderExtMultisampledRenderToTexture(load);
  gladLoadGlLoaderExtMultiviewDrawBuffers(load);
  gladLoadGlLoaderExtPalettedTexture(load);
  gladLoadGlLoaderExtPixelTransform(load);
  gladLoadGlLoaderExtPointParameters(load);
  gladLoadGlLoaderExtPolygonOffset(load);
  gladLoadGlLoaderExtPolygonOffsetClamp(load);
  gladLoadGlLoaderExtProvokingVertex(load);
  gladLoadGlLoaderExtRasterMultisample(load);
  gladLoadGlLoaderExtSceneMarker(load);
  gladLoadGlLoaderExtSecondaryColor(load);
  gladLoadGlLoaderExtSemaphore(load);
  gladLoadGlLoaderExtSemaphoreFd(load);
  gladLoadGlLoaderExtSemaphoreWin32(load);
  gladLoadGlLoaderExtSeparateShaderObjects(load);
  gladLoadGlLoaderExtShaderImageLoadStore(load);
  gladLoadGlLoaderExtShaderPixelLocalStorage2(load);
  gladLoadGlLoaderExtSparseTexture(load);
  gladLoadGlLoaderExtStencilTwoSide(load);
  gladLoadGlLoaderExtSubtexture(load);
  gladLoadGlLoaderExtTexture3d(load);
  gladLoadGlLoaderExtTextureArray(load);
  gladLoadGlLoaderExtTextureBufferObject(load);
  gladLoadGlLoaderExtTextureInteger(load);
  gladLoadGlLoaderExtTextureObject(load);
  gladLoadGlLoaderExtTexturePerturbNormal(load);
  gladLoadGlLoaderExtTextureStorage(load);
  gladLoadGlLoaderExtTextureView(load);
  gladLoadGlLoaderExtTimerQuery(load);
  gladLoadGlLoaderExtTransformFeedback(load);
  gladLoadGlLoaderExtVertexArray(load);
  gladLoadGlLoaderExtVertexArraySetxxx(load);
  gladLoadGlLoaderExtVertexAttrib64bit(load);
  gladLoadGlLoaderExtVertexShader(load);
  gladLoadGlLoaderExtVertexWeighting(load);
  gladLoadGlLoaderExtWin32KeyedMutex(load);
  gladLoadGlLoaderExtWindowRectangles(load);
  gladLoadGlLoaderExtX11SyncObject(load);
  gladLoadGlLoaderGremedyFrameTerminator(load);
  gladLoadGlLoaderGremedyStringMarker(load);
  gladLoadGlLoaderHpImageTransform(load);
  gladLoadGlLoaderIbmMultimodeDrawArrays(load);
  gladLoadGlLoaderIbmVertexArrayLists(load);
  gladLoadGlLoaderIntelMapTexture(load);
  gladLoadGlLoaderIntelParallelArrays(load);
  gladLoadGlLoaderIntelPerformanceQuery(load);
  gladLoadGlLoaderIntelTextureScissor(load);
  gladLoadGlLoaderKhrBlendEquationAdvanced(load);
  gladLoadGlLoaderKhrDebug(load);
  gladLoadGlLoaderKhrParallelShaderCompile(load);
  gladLoadGlLoaderKhrRobustness(load);
  gladLoadGlLoaderKtxBufferRegion(load);
  gladLoadGlLoaderMesaResizeBuffers(load);
  gladLoadGlLoaderMesaWindowPos(load);
  gladLoadGlLoaderNvxConditionalRender(load);
  gladLoadGlLoaderNvxLinkedGpuMulticast(load);
  gladLoadGlLoaderNv3dvisionSettings(load);
  gladLoadGlLoaderNvBindlessMultiDrawIndirect(load);
  gladLoadGlLoaderNvBindlessMultiDrawIndirectCount(load);
  gladLoadGlLoaderNvBindlessTexture(load);
  gladLoadGlLoaderNvBlendEquationAdvanced(load);
  gladLoadGlLoaderNvClipSpaceWScaling(load);
  gladLoadGlLoaderNvCommandList(load);
  gladLoadGlLoaderNvConditionalRender(load);
  gladLoadGlLoaderNvConservativeRaster(load);
  gladLoadGlLoaderNvConservativeRasterDilate(load);
  gladLoadGlLoaderNvConservativeRasterPreSnapTriangles(load);
  gladLoadGlLoaderNvCopyBuffer(load);
  gladLoadGlLoaderNvCopyImage(load);
  gladLoadGlLoaderNvDepthBufferFloat(load);
  gladLoadGlLoaderNvDrawBuffers(load);
  gladLoadGlLoaderNvDrawInstanced(load);
  gladLoadGlLoaderNvDrawTexture(load);
  gladLoadGlLoaderNvEvaluators(load);
  gladLoadGlLoaderNvExplicitMultisample(load);
  gladLoadGlLoaderNvFence(load);
  gladLoadGlLoaderNvFragmentCoverageToColor(load);
  gladLoadGlLoaderNvFragmentProgram(load);
  gladLoadGlLoaderNvFramebufferBlit(load);
  gladLoadGlLoaderNvFramebufferMultisample(load);
  gladLoadGlLoaderNvFramebufferMultisampleCoverage(load);
  gladLoadGlLoaderNvGeometryProgram4(load);
  gladLoadGlLoaderNvGpuMulticast(load);
  gladLoadGlLoaderNvGpuProgram4(load);
  gladLoadGlLoaderNvGpuShader5(load);
  gladLoadGlLoaderNvInstancedArrays(load);
  gladLoadGlLoaderNvInternalformatSampleQuery(load);
  gladLoadGlLoaderNvNonSquareMatrices(load);
  gladLoadGlLoaderNvOcclusionQuery(load);
  gladLoadGlLoaderNvParameterBufferObject(load);
  gladLoadGlLoaderNvPathRendering(load);
  gladLoadGlLoaderNvPixelDataRange(load);
  gladLoadGlLoaderNvPointSprite(load);
  gladLoadGlLoaderNvPolygonMode(load);
  gladLoadGlLoaderNvPresentVideo(load);
  gladLoadGlLoaderNvPrimitiveRestart(load);
  gladLoadGlLoaderNvRegisterCombiners(load);
  gladLoadGlLoaderNvRegisterCombiners2(load);
  gladLoadGlLoaderNvSampleLocations(load);
  gladLoadGlLoaderNvShaderBufferLoad(load);
  gladLoadGlLoaderNvTextureArray(load);
  gladLoadGlLoaderNvTextureBarrier(load);
  gladLoadGlLoaderNvTextureMultisample(load);
  gladLoadGlLoaderNvTransformFeedback(load);
  gladLoadGlLoaderNvTransformFeedback2(load);
  gladLoadGlLoaderNvVertexArrayRange(load);
  gladLoadGlLoaderNvVertexAttribInteger64bit(load);
  gladLoadGlLoaderNvVertexBufferUnifiedMemory(load);
  gladLoadGlLoaderNvVertexProgram(load);
  gladLoadGlLoaderNvVideoCapture(load);
  gladLoadGlLoaderNvViewportArray(load);
  gladLoadGlLoaderNvViewportSwizzle(load);
  gladLoadGlLoaderOvrMultiview(load);
  gladLoadGlLoaderOvrMultiviewMultisampledRenderToTexture(load);
  gladLoadGlLoaderQcomAlphaTest(load);
  gladLoadGlLoaderQcomDriverControl(load);
  gladLoadGlLoaderQcomExtendedGet(load);
  gladLoadGlLoaderQcomExtendedGet2(load);
  gladLoadGlLoaderQcomFramebufferFoveated(load);
  gladLoadGlLoaderQcomShaderFramebufferFetchNoncoherent(load);
  gladLoadGlLoaderQcomTiledRendering(load);
  gladLoadGlLoaderRegalEs11Compatibility(load);
  gladLoadGlLoaderRegalErrorString(load);
  gladLoadGlLoaderRegalExtensionQuery(load);
  gladLoadGlLoaderRegalProcAddress(load);
  gladLoadGlLoaderSgisDetailTexture(load);
  gladLoadGlLoaderSgisFogFunction(load);
  gladLoadGlLoaderSgisMultisample(load);
  gladLoadGlLoaderSgisMultitexture(load);
  gladLoadGlLoaderSgisSharedMultisample(load);
  gladLoadGlLoaderSgisSharpenTexture(load);
  gladLoadGlLoaderSgisTexture4d(load);
  gladLoadGlLoaderSgisTextureFilter4(load);
  gladLoadGlLoaderSgixAsync(load);
  gladLoadGlLoaderSgixDatapipe(load);
  gladLoadGlLoaderSgixFlushRaster(load);
  gladLoadGlLoaderSgixFogLayers(load);
  gladLoadGlLoaderSgixFogTexture(load);
  gladLoadGlLoaderSgixFragmentSpecularLighting(load);
  gladLoadGlLoaderSgixFramezoom(load);
  gladLoadGlLoaderSgixIglooInterface(load);
  gladLoadGlLoaderSgixMpeg1(load);
  gladLoadGlLoaderSgixNonlinearLightingPervertex(load);
  gladLoadGlLoaderSgixPixelTexture(load);
  gladLoadGlLoaderSgixPolynomialFfd(load);
  gladLoadGlLoaderSgixQuadMesh(load);
  gladLoadGlLoaderSgixReferencePlane(load);
  gladLoadGlLoaderSgixSprite(load);
  gladLoadGlLoaderSgixTagSampleBuffer(load);
  gladLoadGlLoaderSgixVectorOps(load);
  gladLoadGlLoaderSgixVertexArrayObject(load);
  gladLoadGlLoaderSgiColorTable(load);
  gladLoadGlLoaderSgiFft(load);
  gladLoadGlLoaderSunxConstantData(load);
  gladLoadGlLoaderSunGlobalAlpha(load);
  gladLoadGlLoaderSunReadVideoPixels(load);
  gladLoadGlLoaderSunTriangleList(load);
  gladLoadGlLoaderSunVertex(load);
  gladLoadGlLoaderWinSwapHint(load);
}