vec2
library
Functions
add (List <double > out , List <double > a , List <double > b )
→ List <double >
Adds two vec2's
angle (List <double > a , List <double > b )
→ double
Get the angle between two 2D vectors
@param {ReadonlyVec2} a The first operand
@param {ReadonlyVec2} b The second operand
@returns {Number} The angle in radians
boolequals (dynamic a , dynamic b )
→ dynamic
Returns whether or not the vectors have approximately the same elements in the same position.
ceil (List <double > out , List <double > a )
→ List <double >
math.ceil the components of a vec2
clone (dynamic a )
→ List <double >
Creates a new vec2 initialized with values from an existing vector
copy (List <double > out , List <double > a )
→ List <double >
Copy the values from one vec2 to another
create ()
→ List <double >
Creates a new, empty vec2
cross (dynamic out , dynamic a , dynamic b )
→ List <double >
Computes the cross product of two vec2's
Note that the cross product must by definition produce a 3D vector
distance (List <double > a , List <double > b )
→ double
Calculates the euclidian distance between two vec2's
divide (List <double > out , List <double > a , List <double > b )
→ List <double >
Divides two vec2's
dot (dynamic a , dynamic b )
→ List <double >
Calculates the dot product of two vec2's
exactEquals (dynamic a , dynamic b )
→ bool
Returns whether or not the vectors exactly have the same elements in the same position (when compared with ===)
floor (List <double > out , List <double > a )
→ List <double >
math.floor the components of a vec2
fromValues (double x , double y )
→ List <double >
Creates a new vec2 initialized with the given values
inverse (dynamic out , dynamic a )
→ List <double >
Returns the inverse of the components of a vec2
length (List <double > a )
→ double
Calculates the length of a vec2
lerp (dynamic out , dynamic a , dynamic b , dynamic t )
→ List <double >
Performs a linear interpolation between two vec2's
max (List <double > out , List <double > a , List <double > b )
→ List <double >
Returns the maximum of two vec2's
min (List <double > out , List <double > a , List <double > b )
→ List <double >
Returns the minimum of two vec2's
multiply (List <double > out , List <double > a , List <double > b )
→ List <double >
Multiplies two vec2's
negate (dynamic out , dynamic a )
→ List <double >
Negates the components of a vec2
normalize (dynamic out , dynamic a )
→ List <double >
Normalize a vec2
random (List <double > out , double ? scale )
→ List <double >
Generates a random vector with the given scale
rotate (List <double > out , List <double > a , List <double > b , double rad )
→ List <double >
Rotate a 2D vector
@param {vec2} out The receiving vec2
@param {ReadonlyVec2} a The vec2 point to rotate
@param {ReadonlyVec2} b The origin of the rotation
@param {Number} rad The angle of rotation in radians
@returns {vec2} out
round (List <double > out , List <double > a )
→ List <double >
math.round the components of a vec2
scale (List <double > out , List <double > a , double b )
→ List <double >
Scales a vec2 by a scalar number
scaleAndAdd (List <double > out , List <double > a , List <double > b , double scale )
→ List <double >
Adds two vec2's after scaling the second operand by a scalar value
set (List <double > out , double x , double y )
→ List <double >
Set the components of a vec2 to the given values
squaredDistance (dynamic a , dynamic b )
→ List <double >
Calculates the squared euclidian distance between two vec2's
squaredLength (dynamic a )
→ List <double >
Calculates the squared length of a vec2
str (dynamic a )
→ String
Returns a string representation of a vector
subtract (List <double > out , List <double > a , List <double > b )
→ List <double >
Subtracts vector b from vector a
transformMat2 (List <double > out , List <double > a , List <double > m )
→ List <double >
Transforms the vec2 with a mat2
transformMat2d (List <double > out , List <double > a , List <double > m )
→ List <double >
Transforms the vec2 with a mat2d
transformMat3 (List <double > out , List <double > a , List <double > m )
→ List <double >
Transforms the vec2 with a mat3
3rd vector component is implicitly '1'
transformMat4 (List <double > out , List <double > a , List <double > m )
→ List <double >
Transforms the vec2 with a mat4
3rd vector component is implicitly '0'
4th vector component is implicitly '1'
zero (dynamic out )
→ List <double >
Set the components of a vec2 to zero