FillBase class abstract
Constructors
- FillBase()
Properties
- artboard → Artboard?
-
The artboard this component belongs to.
no setterinherited
- blendMode ↔ BlendMode
-
getter/setter pairinherited
- canBeOrphaned → bool
-
Override to true if you want some object inheriting from Component to not
have a parent. Most objects will validate that they have a parent during
the onAdded callback otherwise they are considered invalid and are culled
from core.
no setterinherited
- children → ContainerChildren
-
finalinherited
- context ↔ RuntimeArtboard
-
covariantgetter/setter pairinherited
- coreType → int
-
no setter
-
coreTypes
→ Set<
int> -
no setter
-
dependencies
→ Set<
Component> -
no setterinherited
- dependencyRoot ↔ Artboard?
-
getter/setter pairinherited
-
dependents
→ Set<
Component> -
no setterinherited
- dirt ↔ int
-
getter/setter pairinherited
- fillRule ↔ int
-
Change the
_fillRule
field value. fillRuleChanged will be invoked only if the field's value has changed.getter/setter pair - graphOrder ↔ int
-
getter/setter pairinherited
- hashCode → int
-
The hash code for this object.
no setterinherited
- hasValidated → bool
-
no setterinherited
- id ↔ int
-
getter/setter pairinherited
- isCollapsed → bool
-
Whether this Component's update processes at all.
no setterinherited
- isVisible ↔ bool
-
Change the
_isVisible
field value.isVisibleChanged
will be invoked only if the field's value has changed.getter/setter pairinherited - name ↔ String
-
Non-unique identifier, used to give friendly names to elements in the
hierarchy. Runtimes provide an API for finding components by this
name
.getter/setter pairinherited - paint → Paint
-
no setterinherited
- paintMutator → ShapePaintMutator?
-
no setterinherited
- parent ↔ ContainerComponent?
-
getter/setter pairinherited
- parentId ↔ int
-
Identifier used to track parent ContainerComponent.
getter/setter pairinherited
- renderOpacity ↔ double
-
getter/setter pairinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shapePaintContainer → ShapePaintContainer?
-
no setterinherited
- userData ↔ dynamic
-
getter/setter pairinherited
Methods
-
addDependent(
Component dependent, {Component? via}) → bool -
Mark
dependent
as a component which must update after this. Providevia
as the Component registering the dependency when it is notdependent
itself. At edit time this allows the editor to rebuild bothdependent
andvia
whendependent
has its dependencies cleared.inherited -
addDirt(
int value, {bool recurse = false}) → bool -
inherited
-
allDependencies(
Set< Component> dependencies) → void -
inherited
-
appendChild(
Component child) → void -
Adds the child to the children list and re-wires the parent reference of
the child to the parent. Effectively detach and append.
inherited
-
buildDependencies(
) → void -
inherited
-
buildDrawOrder(
List< Drawable> drawables, DrawRules? rules, List<DrawRules> allRules) → void -
inherited
-
changeArtboard(
Artboard? value) → void -
inherited
-
childAdded(
Component child) → void -
inherited
-
childRemoved(
Component child) → void -
inherited
-
clearDependencies(
) → void -
inherited
-
clone<
K extends Core< (CoreContext> >) → K? -
Make a duplicate of this core object, N.B. that all properties excluding
object id are copied.
inherited
-
copy(
covariant Core< CoreContext> source) → void - Copies property values, currently doesn't trigger change callbacks. It's meant to be a helper for clone.
-
draw(
Canvas canvas, Path path) → void -
inherited
-
fillRuleChanged(
int from, int to) → void -
forAll(
DescentCallback cb) → bool -
inherited
-
forEachChild(
DescentCallback cb) → void -
inherited
-
import(
ImportStack stack) → bool -
inherited
-
isValidParent(
Component parent) → bool -
inherited
-
isVisibleChanged(
bool from, bool to) → void -
inherited
-
makePaint(
) → Paint -
Implementing classes are expected to override this to create a paint
object. This gets called whenever the mutator is changed in order to not
require each mutator to manually reset the paint to some canonical state.
Instead, we simply blow out the old one and make a new one.
inherited
-
markRebuildDependencies(
) → void -
inherited
-
nameChanged(
String from, String to) → void -
inherited
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
onAdded(
) → void -
inherited
-
onAddedDirty(
) → void -
inherited
-
onDependencyRemoved(
Component dependent) → void -
Something we depend on has been removed. It's important to clear out any
stored references to that dependency so it can be garbage collected (if
necessary).
inherited
-
onDirty(
int mask) → void -
inherited
-
onRemoved(
) → void -
When a component has been removed from the Core Context, we clean up any
dangling references left on the parent and on any other dependent
component. It's important for specialization of Component to respond to
override
onDependencyRemoved
and clean up any further stored references to that component (for example the target of a Constraint).inherited -
parentChanged(
ContainerComponent? from, ContainerComponent? to) → void -
inherited
-
parentIdChanged(
int from, int to) → void -
inherited
-
prependChild(
Component child) → void -
inherited
-
propagateCollapse(
bool collapse) → bool -
inherited
-
propagateCollapseToChildren(
bool collapse) → void -
inherited
-
remove(
) → void -
inherited
-
removeRecursive(
) → void -
Recursive version of
Component.remove
. This should only be called when you know this is the only part of the branch you are removing in your operation. If your operation could remove items from the same branch multiple times, you should consider building up a list of the individual items to remove and then remove them individually to avoid calling remove multiple times on children.inherited -
resolveArtboard(
) → bool -
Find the artboard in the hierarchy.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
int dirt) → void -
inherited
-
userDataChanged(
dynamic from, dynamic to) → void -
inherited
-
validate(
) → bool -
inherited
-
visitAncestor(
Component ancestor) → void -
Called whenever we're resolving the artboard, we piggy back on that
process to visit ancestors in the tree. This is a good opportunity to
check if we have an ancestor of a specific type. For example, a Path needs
to know which Shape it's within.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited
Constants
- fillRuleInitialValue → const int
- fillRulePropertyKey → const int
- typeKey → const int