GFIconButton class
Constructors
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GFIconButton({Key? key, double iconSize = 0.0, EdgeInsetsGeometry padding = const EdgeInsets.all(8), AlignmentGeometry alignment = Alignment.center, required Widget icon, Color? focusColor, Color? hoverColor, Color? highlightColor, Color? splashColor, Color? disabledColor, required VoidCallback? onPressed, FocusNode? focusNode, bool autofocus = false, String? tooltip, GFButtonType type = GFButtonType.solid, GFIconButtonShape shape = GFIconButtonShape.standard, Color color = GFColors.PRIMARY, ShapeBorder? borderShape, BoxShadow? boxShadow, double size = GFSize.MEDIUM, bool? buttonBoxShadow, BorderSide? borderSide})
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Create icon buttons of all types. check out GFButton for buttons
const
Properties
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alignment
→ AlignmentGeometry
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Defines how the icon is positioned within the IconButton.
final
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autofocus
→ bool
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True if this widget will be selected as the initial focus when no other
node in its scope is currently focused.
final
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borderShape
→ ShapeBorder?
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The shape and border for the button's Material.
final
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borderSide
→ BorderSide?
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The border side for the button's Material.
final
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boxShadow
→ BoxShadow?
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The box shadow for the button's Material, if GFButtonType is solid
final
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buttonBoxShadow
→ bool?
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on true state default box shadow appears around button, if GFButtonType is solid
final
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color
→ Color
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Pass GFColors or Color
final
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disabledColor
→ Color?
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Pass GFColors or Color. The color to use for the icon inside the button, if the icon is disabled.
final
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focusColor
→ Color?
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The color for the button's icon when it has the input focus.
final
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focusNode
→ FocusNode?
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An optional focus node to use as the focus node for this widget.
final
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hashCode
→ int
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The hash code for this object.
no setterinherited
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highlightColor
→ Color?
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Pass GFColors or Color. The secondary color of the button when the button is in the down (pressed) state.
final
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hoverColor
→ Color?
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The color for the button's icon when a pointer is hovering over it.
final
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icon
→ Widget
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The icon to display inside the button.
final
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iconSize
→ double
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The size of the icon inside the button.
final
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key
→ Key?
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Controls how one widget replaces another widget in the tree.
finalinherited
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onPressed
→ VoidCallback?
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The callback that is called when the button is tapped or otherwise activated.
final
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padding
→ EdgeInsetsGeometry
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The padding around the button's icon.
final
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runtimeType
→ Type
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A representation of the runtime type of the object.
no setterinherited
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shape
→ GFIconButtonShape
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Button type of GFIconButtonShape i.e, standard, pills, square, shadow, icons
final
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size
→ double
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size of double or GFSize i.e, 1.2, small, medium, large etc.
final
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splashColor
→ Color?
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Pass GFColors or Color. The primary color of the button when the button is in the down (pressed) state.
final
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tooltip
→ String?
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Text that describes the action that will occur when the button is pressed.
final
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type
→ GFButtonType
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Button type of GFButtonType i.e, solid, outline, outline2x transparent
final