GFButtonBadge class
Constructors
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GFButtonBadge({Key? key, required VoidCallback? onPressed, ValueChanged<bool>? onHighlightChanged, TextStyle? textStyle, BoxShadow? boxShadow, bool? badgeBoxShadow, Color? focusColor, Color? hoverColor, Color? highlightColor, Color? splashColor, double elevation = 0.0, double focusElevation = 4.0, double hoverElevation = 4.0, double highlightElevation = 1.0, double disabledElevation = 0.0, EdgeInsetsGeometry padding = const EdgeInsets.symmetric(horizontal: 8), BoxConstraints? constraints, ShapeBorder? borderShape, Duration animationDuration = kThemeChangeDuration, Clip clipBehavior = Clip.none, FocusNode? focusNode, bool autofocus = false, MaterialTapTargetSize? materialTapTargetSize, GFButtonType type = GFButtonType.solid, GFButtonShape shape = GFButtonShape.standard, Color color = GFColors.PRIMARY, Color? textColor, GFPosition position = GFPosition.end, double size = GFSize.MEDIUM, BorderSide? borderSide, String? text, bool? blockButton, bool? fullWidthButton, ColorScheme? colorScheme, bool? enableFeedback, VoidCallback? onLongPress, Color? disabledColor, Color? disabledTextColor, Widget? icon})
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Create badges badges of all types. check out GFIconButton for icon badges, and GFBadge for badges
const
Properties
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animationDuration
→ Duration
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Defines the duration of animated changes for shape and elevation.
final
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autofocus
→ bool
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True if this widget will be selected as the initial focus when no other
node in its scope is currently focused.
final
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badgeBoxShadow
→ bool?
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on true state default box shadow appears around badge, if GFButtonType is solid
final
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blockButton
→ bool?
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on true state blockButton gives block size badge
final
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borderShape
→ ShapeBorder?
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The shape of the badge's Material.
final
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borderSide
→ BorderSide?
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The border side for the badge's Material.
final
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boxShadow
→ BoxShadow?
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The box shadow for the badge's Material.
final
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clipBehavior
→ Clip
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final
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color
→ Color
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Pass GFColors or Color
final
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colorScheme
→ ColorScheme?
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A set of thirteen colors that can be used to derive the badge theme's
colors.
final
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constraints
→ BoxConstraints?
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Defines the badge's size.
final
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disabledColor
→ Color?
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The fill color of the badge when the badge is disabled.
final
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disabledElevation
→ double
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The elevation for the badge's Material when the badge is not enabled.
final
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disabledTextColor
→ Color?
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The color to use for this badge's text when the badge is disabled.
final
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elevation
→ double
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The elevation for the badge's Material when the badge is enabled but not pressed.
final
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enabled
→ bool
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Whether the badge is enabled or disabled.
no setter
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enableFeedback
→ bool?
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Whether detected gestures should provide acoustic and/or haptic feedback.
final
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focusColor
→ Color?
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Pass GFColors or Color. The color for the badge's Material when it has the input focus.
final
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focusElevation
→ double
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The elevation for the badge's Material when the badge is enabled and has the input focus.
final
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focusNode
→ FocusNode?
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An optional focus node to use as the focus node for this widget.
final
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fullWidthButton
→ bool?
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on true state full width Button gives full width badge
final
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hashCode
→ int
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The hash code for this object.
no setterinherited
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highlightColor
→ Color?
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Pass GFColors or Color. The highlight color for the badge's InkWell.
final
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highlightElevation
→ double
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The elevation for the badge's Material when the badge is enabled and pressed.
final
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hoverColor
→ Color?
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Pass GFColors or Color. The color for the badge's Material when a pointer is hovering over it.
final
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hoverElevation
→ double
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The elevation for the badge's Material when the badge is enabled and a pointer is hovering over it.
final
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icon
→ Widget?
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Can be used to display GFBadge, Icons inside badge design
final
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key
→ Key?
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Controls how one widget replaces another widget in the tree.
finalinherited
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materialTapTargetSize
→ MaterialTapTargetSize
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Configures the minimum size of the tap target.
final
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onHighlightChanged
→ ValueChanged<bool>?
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Called by the underlying InkWell widget's InkWell.onHighlightChanged callback.
final
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onLongPress
→ VoidCallback?
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Called when the badge is long-pressed.
final
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onPressed
→ VoidCallback?
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Called when the button is tapped or otherwise activated.
final
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padding
→ EdgeInsetsGeometry
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The internal padding for the badge's child.
final
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position
→ GFPosition
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icon type of GFPosition i.e, start, end
final
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runtimeType
→ Type
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A representation of the runtime type of the object.
no setterinherited
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shape
→ GFButtonShape
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Button type of GFButtonBadgeShape i.e, standard, pills, square, shadow, icons
final
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size
→ double
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size of double or GFSize i.e, 1.2, small, medium, large etc.
final
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splashColor
→ Color?
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Pass GFColors or Color. The splash color for the badge's InkWell.
final
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text
→ String?
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text of type String is alternative to child. text will get priority over child
final
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textColor
→ Color?
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Pass GFColors or Color
final
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textStyle
→ TextStyle?
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Defines the default text style, with Material.textStyle, for the button's child.
final
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type
→ GFButtonType
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Button type of GFButtonType i.e, solid, outline, outline2x, transparent
final