pushScope method
void
pushScope({
- void init(
- GetIt getIt
- void dispose()?,
Pushes a new GetIt-Scope. After pushing it executes init
where you can register
objects that should only exist as long as this scope exists.
Can be called inside the build
method method of a StatelessWidget
.
It ensures that it's only called once in the lifetime of a widget.
When the widget is destroyed the scope too gets destroyed after dispose
is executed. If you use this function and you have registered your objects with
an async disposal function, that functions won't be awaited.
I would recommend doing pushing and popping from your business layer but sometimes
this might come in handy
Implementation
void pushScope(
{void Function(GetIt getIt)? init, void Function()? dispose}) =>
widget._state.value.pushScope(init: init, dispose: dispose);