GetSnackBar class

Inheritance
Available extensions

Constructors

GetSnackBar({Key? key, String? title, String? message, Widget? titleText, Widget? messageText, Widget? icon, bool shouldIconPulse = true, double? maxWidth, EdgeInsets margin = const EdgeInsets.all(0.0), EdgeInsets padding = const EdgeInsets.all(16), double borderRadius = 0.0, Color? borderColor, double? borderWidth = 1.0, Color backgroundColor = const Color(0xFF303030), Color? leftBarIndicatorColor, List<BoxShadow>? boxShadows, Gradient? backgroundGradient, Widget? mainButton, OnTap? onTap, OnHover? onHover, Duration? duration, bool isDismissible = true, DismissDirection? dismissDirection, bool showProgressIndicator = false, AnimationController? progressIndicatorController, Color? progressIndicatorBackgroundColor, Animation<Color>? progressIndicatorValueColor, SnackPosition snackPosition = SnackPosition.bottom, SnackStyle snackStyle = SnackStyle.floating, Curve forwardAnimationCurve = Curves.easeOutCirc, Curve reverseAnimationCurve = Curves.easeOutCirc, Duration animationDuration = const Duration(seconds: 1), double barBlur = 0.0, double overlayBlur = 0.0, Color? overlayColor = Colors.transparent, Form? userInputForm, SnackbarStatusCallback? snackbarStatus, HitTestBehavior? hitTestBehavior})
const

Properties

animationDuration Duration
Use it to speed up or slow down the animation duration
final
backgroundColor Color
Will be ignored if backgroundGradient is not null
final
backgroundGradient Gradient?
Give to GetSnackbar a gradient background. It Makes backgroundColor be ignored.
final
barBlur double
Default is 0.0. If different than 0.0, blurs only Snack's background. To take effect, make sure your backgroundColor has some opacity. The greater the value, the greater the blur.
final
borderColor Color?
Adds a border to every side of Snack I do not recommend using it with showProgressIndicator or leftBarIndicatorColor.
final
borderRadius double
Adds a radius to all corners of Snack. Best combined with margin. I do not recommend using it with showProgressIndicator or leftBarIndicatorColor.
final
borderWidth double?
Changes the width of the border if borderColor is specified
final
boxShadows List<BoxShadow>?
boxShadows The shadows generated by Snack. Leave it null if you don't want a shadow. You can use more than one if you feel the need. Check (this example)https://github.com/flutter/flutter/blob/master/packages/flutter/lib/src/material/shadows.dart
final
dismissDirection DismissDirection?
The direction in which the SnackBar can be dismissed.
final
duration Duration?
How long until Snack will hide itself (be dismissed). To make it indefinite, leave it null.
final
forwardAnimationCurve Curve
The Curve animation used when show() is called. Curves.easeOut is default
final
hashCode int
The hash code for this object.
no setterinherited
hitTestBehavior HitTestBehavior?
Defines how the snack bar area, including margin, will behave during hit testing.
final
icon Widget?
You can use any widget here, but I recommend Icon or Image as indication of what kind of message you are displaying. Other widgets may break the layout
final
isDismissible bool
Determines if the user can swipe or click the overlay (if overlayBlur > 0) to dismiss. It is recommended that you set duration != null if this is false. If the user swipes to dismiss or clicks the overlay, no value will be returned.
final
key Key?
Controls how one widget replaces another widget in the tree.
finalinherited
leftBarIndicatorColor Color?
If not null, shows a left vertical colored bar on notification. It is not possible to use it with a Form and I do not recommend using it with LinearProgressIndicator
final
mainButton Widget?
(optional) An action that the user can take based on the snack bar.
final
margin EdgeInsets
Adds a custom margin to Snack
final
maxWidth double?
Used to limit Snack width (usually on large screens)
final
message String?
The message displayed to the user.
final
messageText Widget?
Replaces message. Although this accepts a Widget, it is meant to receive Text or RichText
final
onHover OnHover?
A callback that registers the user's hover anywhere over the Snackbar.
final
onTap OnTap?
A callback that registers the user's click anywhere. An alternative to mainButton
final
overlayBlur double
Default is 0.0. If different than 0.0, creates a blurred overlay that prevents the user from interacting with the screen. The greater the value, the greater the blur.
final
overlayColor Color?
Default is Colors.transparent. Only takes effect if overlayBlur > 0.0. Make sure you use a color with transparency here e.g. Colors.grey600.withOpacity(0.2).
final
padding EdgeInsets
Adds a custom padding to Snack The default follows material design guide line
final
progressIndicatorBackgroundColor Color?
A LinearProgressIndicator configuration parameter.
final
progressIndicatorController AnimationController?
An optional AnimationController when you want to control the progress of your LinearProgressIndicator.
final
progressIndicatorValueColor Animation<Color>?
A LinearProgressIndicator configuration parameter.
final
reverseAnimationCurve Curve
The Curve animation used when dismiss() is called. Curves.fastOutSlowIn is default
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
shouldIconPulse bool
An option to animate the icon (if present). Defaults to true.
final
showProgressIndicator bool
True if you want to show a LinearProgressIndicator.
final
snackbarStatus SnackbarStatusCallback?
A callback for you to listen to the different Snack status
final
snackPosition SnackPosition
Snack can be based on SnackPosition.TOP or on SnackPosition.BOTTOM of your screen. SnackPosition.BOTTOM is the default.
final
snackStyle SnackStyle
Snack can be floating or be grounded to the edge of the screen. If grounded, I do not recommend using margin or borderRadius. SnackStyle.FLOATING is the default If grounded, I do not recommend using a backgroundColor with transparency or barBlur
final
title String?
The title displayed to the user
final
titleText Widget?
Replaces title. Although this accepts a Widget, it is meant to receive Text or RichText
final
userInputForm Form?
A TextFormField in case you want a simple user input. Every other widget is ignored if this is not null.
final

Methods

createElement() StatefulElement
Creates a StatefulElement to manage this widget's location in the tree.
inherited
createState() State<StatefulWidget>
Creates the mutable state for this widget at a given location in the tree.
override
debugDescribeChildren() List<DiagnosticsNode>
Returns a list of DiagnosticsNode objects describing this node's children.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
show() SnackbarController
Show the snack. It's call SnackbarStatus.OPENING state followed by SnackbarStatus.OPEN
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringDeep({String prefixLineOne = '', String? prefixOtherLines, DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a string representation of this node and its descendants.
inherited
toStringShallow({String joiner = ', ', DiagnosticLevel minLevel = DiagnosticLevel.debug}) String
Returns a one-line detailed description of the object.
inherited
toStringShort() String
A short, textual description of this widget.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited