GeneralLibraryPlayerControllerBase class
Constructors
- GeneralLibraryPlayerControllerBase({required String player_id})
Properties
Methods
-
dispose(
) → Future< void> -
jump(
int index) → Future< void> -
move(
int from, int to) → Future< void> -
next(
) → Future< void> -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
open(
GeneralLibraryPlayerPlayableBase playable, {bool play = true, bool isLoop = false}) → Future< void> -
pause(
) → Future< void> -
play(
) → Future< void> -
playOrPause(
) → Future< void> -
previous(
) → Future< void> -
remove(
int index) → Future< void> -
screenshot(
{String? format = 'image/jpeg'}) → Future< Uint8List?> -
seek(
Duration duration) → Future< void> -
setPitch(
double pitch) → Future< void> -
setRate(
double rate) → Future< void> -
setShuffle(
bool shuffle) → Future< void> -
setVolume(
double volume) → Future< void> -
stop(
) → Future< void> -
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited