GaugeRoundedProgressBar class
- Implemented types
Constructors
- GaugeRoundedProgressBar({Color? color, GaugeAxisGradient? gradient, Shader? shader, GaugeProgressPlacement placement = GaugeProgressPlacement.over})
-
const
Properties
- color → Color?
-
final
- gradient → GaugeAxisGradient?
-
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- placement → GaugeProgressPlacement
-
Describes how the progress bar will be rendered.
final
-
props
→ List<
Object?> -
The list of properties that will be used to determine whether
two instances are equal.
no setter
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
- shader → Shader?
-
final
- stringify → bool?
-
If set to
true
, the toString method will be overridden to output this instance's props.no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
paint(
GaugeAxis axis, RadialGaugeLayout layout, Canvas canvas, double progress) → void -
override
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited