render method

  1. @override
void render(
  1. Canvas canvas
)
override

Renders the game entity.

Implementation

@override
void render(Canvas canvas) {
  if (image != null) {
    image!.render(canvas, Offset(x - radius, y - radius), size);
  } else {
    final paint = Paint()..color = color!;
    canvas.drawCircle(position.toOffset, radius, paint);
  }
}