GamepadEvent class

Represents a single "input" listened from a gamepad, i.e. a particular change on the state of the buttons and keys.

For KeyType.button, it means a button was either pressed (1.0) or released (0.0). For KeyType.analog, it means the exact value associated with that key was changed.

Constructors

GamepadEvent({required String gamepadId, required int timestamp, required KeyType type, required String key, required double value})
GamepadEvent.parse(Map map)
factory

Properties

gamepadId String
The id of the gamepad controller that fired the event.
final
hashCode int
The hash code for this object.
no setterinherited
key String
A platform-dependant identifier for the key that was triggered.
final
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
timestamp int
The timestamp in which the event was fired, in milliseconds since epoch.
final
type KeyType
The KeyType of the key that was triggered.
final
value double
The current value of the key.
final

Methods

noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
override

Operators

operator ==(Object other) bool
The equality operator.
inherited