rumble method
Replaces the current vibration with a finite dual-motor effect. Zero amplitudes or zero duration stop it. Unsupported devices return false.
Implementation
Future<bool> rumble({
double lowFrequency = 0,
double highFrequency = 0,
Duration duration = const Duration(milliseconds: 500),
}) {
GamepadsPlatformInterface.validateRumble(
lowFrequency,
highFrequency,
duration,
);
return _platform.rumble(
id,
lowFrequency: lowFrequency,
highFrequency: highFrequency,
duration: duration,
);
}