GamepadConnectionEvent.parse constructor
GamepadConnectionEvent.parse(
- Map map
Implementation
factory GamepadConnectionEvent.parse(Map<dynamic, dynamic> map) {
final gamepadId = map['gamepadId'] as String;
final name = map['name'] as String;
final type = GamepadConnectionEventType.values.byName(
map['type'] as String,
);
return GamepadConnectionEvent(
gamepadId: gamepadId,
name: name,
type: type,
);
}