GamepadState class
The current state of a gamepad.
This class keeps mutable state and is intended to be kept up-to-date by calling update with the latest GamepadEvent. The analogInputs and buttonInputs maps correspond to KeyType.analog and KeyType.button, respectively.
Constructors
Properties
-
analogInputs
→ Map<
String, double> -
Contains inputs from events where GamepadEvent.type is KeyType.analog.
final
-
Contains inputs from events where GamepadEvent.type is KeyType.button.
final
- hashCode → int
-
The hash code for this object.
no setterinherited
- runtimeType → Type
-
A representation of the runtime type of the object.
no setterinherited
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
-
update(
GamepadEvent event) → void - Updates the state based on the given event.
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited