UnityMessageThrottler class

Message throttler for rate-limited communication.

Limits the rate of messages sent to Unity to prevent overwhelming the communication channel.

Example:

final throttler = UnityMessageThrottler(controller);

// Configure rate limit (60 messages per second)
throttler.setRate('Player:position', 60);

// Send throttled messages
throttler.send('Player', 'position', data); // Rate limited

Constructors

UnityMessageThrottler(UnityController _controller)

Properties

hashCode int
The hash code for this object.
no setterinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited

Methods

flush() Future<void>
Flush any pending throttled messages.
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
send(String target, String method, dynamic data) Future<void>
Send a message with throttling.
setRate(String key, int messagesPerSecond, {ThrottleStrategy strategy = ThrottleStrategy.keepLatest}) → void
Set rate limit for a target:method combination.
toString() String
A string representation of this object.
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited