GameErrorNotifier class

A companion StateNotifier to the GameStateNotifier that keeps track of the most recent error, and lets the client clear the error

Inheritance

Constructors

GameErrorNotifier()

Properties

debugState GameError<Game<Event>>?
A development-only way to access state outside of StateNotifier.
no setterinherited
error GameError<Game<Event>>?
Gets the error that was set
getter/setter pair
hashCode int
The hash code for this object.
no setterinherited
hasListeners bool
If a listener has been added using addListener and hasn't been removed yet.
no setterinherited
mounted bool
Whether dispose was called or not.
no setterinherited
onError ErrorListener?
A callback for error reporting if one of the listeners added with addListener throws.
getter/setter pairinherited
runtimeType Type
A representation of the runtime type of the object.
no setterinherited
state GameError<Game<Event>>?
The current "state" of this StateNotifier.
getter/setter pairinherited
stream Stream<GameError<Game<Event>>?>
A broadcast stream representation of a StateNotifier.
no setterinherited

Methods

addListener(Listener<GameError<Game<Event>>?> listener, {bool fireImmediately = true}) RemoveListener
Subscribes to this object.
inherited
clearError() → void
Clears any error that was set
dispose() → void
Frees all the resources associated to this object.
inherited
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() String
A string representation of this object.
inherited
updateShouldNotify(GameError<Game<Event>>? old, GameError<Game<Event>>? current) bool
Whether to notify listeners or not when state changes
inherited

Operators

operator ==(Object other) bool
The equality operator.
inherited