notifyKilled method
void
notifyKilled(
- Socket client
Note: only notify users that the game was killed if the killing was manually done so that it doesn't kick clients out of the game at the end of the game
Implementation
void notifyKilled(IO.Socket client) {
for (final client in _clients.values) {
client?.emit(IOChannel.gamedeleted.string, true);
}
if (!_clients.values.contains(client)) {
client.emit(IOChannel.gamedeleted.string, true);
}
}