menu
game_scaffold_dart package
documentation
server.dart
GameServer
clientID method
clientID method
dark_mode
light_mode
clientID
method
PlayerID
clientID
(
Socket
client
)
Implementation
PlayerID clientID(IO.Socket client) => _clients.entries.firstWhere((c) => c.value == client).key;
game_scaffold_dart package
documentation
server
GameServer
clientID method
GameServer class