startGame method

  1. @override
Future<bool> startGame(
  1. PlayerID playerID,
  2. GameCode code
)
override

Sends a start event to the game server

Implementation

@override
Future<bool> startGame(PlayerID playerID, GameCode code) async {
  final result = await _socket!
      .call(IOChannel.startgame, {'playerID': playerID, 'code': code});
  return result as bool;
}