gameStream method
Implementation
@override
Stream<GameOrError> gameStream(PlayerID playerID, GameCode code) async* {
final sc = StreamController<GameOrError>();
_socket!.on(IOChannel.gamestate.string, (data) {
_socket!.off(IOChannel.lobby.string);
print('game or error $data');
final gameState = GameOrError.fromJson(data as Map<String, dynamic>);
logger.info('Got gamestate $data');
sc.add(gameState);
});
yield* sc.stream;
await sc.close();
}