gameLobby method
Implementation
@override
Stream<GameInfo> gameLobby(PlayerID playerID, GameCode code) async* {
final backend = NoServerClient.games[code]?.container;
final ss = StreamController<GameInfo>();
if (backend == null) {
return;
}
backend.listen<Stream<GameInfo>>(
BackendProviders.playerLobby(playerID).stream, (prev, curr) async {
// ignore: prefer_foreach
await for (final e in curr) {
ss.add(e);
}
}, fireImmediately: true);
yield* ss.stream;
await ss.close();
}