IOGameClient constructor

IOGameClient({
  1. required GameAddress address,
  2. required GameCode code,
  3. required ProviderRef<GameClient> ref,
})

Implementation

IOGameClient({
  required this.address,
  required GameCode code,
  required this.ref,
}) {
  Future.delayed(
    const Duration(milliseconds: 100),
    () => _ensureConnected(code),
  );
}