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game_scaffold package
documentation
game_scaffold.dart
IMapConst<K, V>
isFlushed property
isFlushed property
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isFlushed
property
@
override
bool
isFlushed
override
A constant map is always flushed, by definition.
Implementation
@override bool get isFlushed => true;
game_scaffold package
documentation
game_scaffold
IMapConst<K, V>
isFlushed property
IMapConst class