GameConfig constructor
const
GameConfig({})
Implementation
const factory GameConfig({
required GameType gameType,
PlayerID? adminID,
@Default(NameSet.Basic) NameSet nameSet,
@Default(false) bool customNames,
@Default(15) int rounds,
@Default(1) int minPlayers,
@Default(10) int maxPlayers,
@Default(true) bool autoStart,
/// [options] must be json serializable
Map<String, dynamic>? options,
}) = _GameConfig;