startGame method
Sends a start event to the game server
Implementation
@override
Future<bool> startGame(PlayerID playerID, GameCode code) async {
final backendReader = NoServerClient.games[code]!.container.read;
final notifier = backendReader(BackendProviders.lobby.notifier);
await Future.delayed(const Duration(microseconds: 1));
notifier.start();
return true;
}