debugGlassWalkFallback top-level property

bool debugGlassWalkFallback
getter/setter pair

Whether the host's capture hands a subtree the walk draws apart from the engine to the engine (ProxyWalkContext.fallbackPixelRatio): an opacity folded into a filter below it, a shader mask that paints past its children. On; a benchmark turns it off to price it, and sets it back.

Implementation

bool debugGlassWalkFallback = true;