proxyRoles property

Map<GlassProxyRole, int> proxyRoles
final

GlassProxy markers the pass actually reached, by role.

Half a counter on its own: compare it against RenderGlassProxy.countIn(root) to tell a marker that fired from one an ancestor cut off before the pass ever saw it.

Implementation

final Map<GlassProxyRole, int> proxyRoles = <GlassProxyRole, int>{};